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game_text_tf for boss info/hp texts for FF2 v2.0? #224

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shadow93 opened this issue Mar 7, 2015 · 6 comments
Open

game_text_tf for boss info/hp texts for FF2 v2.0? #224

shadow93 opened this issue Mar 7, 2015 · 6 comments
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@shadow93
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shadow93 commented Mar 7, 2015

Maybe use game_text_tf for ff2hp / when a player became a boss instead of the center texts for FF2 v2.0?

2015-03-07_00010

2015-03-07_00008

2015-03-07_00009

@winstliu
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winstliu commented Mar 7, 2015

Yes, it's planned.

@WildCard65
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just curious as to why this isn't even tagged with enhancement or y there isn't an "already planned" tag?

@winstliu
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I forgot.

@winstliu winstliu added this to the 2.0.0 milestone Mar 11, 2015
@Akuba-
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Akuba- commented Oct 10, 2015

I wonder how it would work when a Boss has companions because you cannot break the line with \n.

@shadow93
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I use PrintCenterText in my version for duo/trio situations.

@shadow93
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A new variation done with the help of @naydef. Note that my fork is a heavily modified version of a late 1.10.5 beta that has all of the latest updates so that it is up-to-date with 1.10.9:

https://www.youtube.com/watch?v=b548buUziRU

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