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svg.go
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svg.go
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// All output is buffered into the object SVG, then written to the output stream.
package goat
import (
"fmt"
"io"
)
type SVG struct {
Body string
Width int
Height int
}
// See: https://drafts.csswg.org/mediaqueries-5/#prefers-color-scheme
func (s SVG) String(svgColorLightScheme, svgColorDarkScheme string) string {
style := fmt.Sprintf(
`<style type="text/css">
svg {
color: %s;
}
@media (prefers-color-scheme: dark) {
svg {
color-scheme: dark; /* ask the browser for a dark background */
color: %s;
}
}
</style>`,
svgColorLightScheme,
svgColorDarkScheme)
return fmt.Sprintf(
"<svg xmlns='%s' version='%s' height='%d' width='%d' font-family='Menlo,Lucida Console,monospace'>\n" +
"%s\n" +
"%s</svg>\n",
"http://www.w3.org/2000/svg",
"1.1", s.Height, s.Width, style, s.Body)
}
func writeBytes(out io.Writer, format string, args ...interface{}) {
bytesOut := fmt.Sprintf(format, args...)
_, err := out.Write([]byte(bytesOut))
if err != nil {
panic(err)
}
}
func writeText(out io.Writer, canvas *Canvas) {
writeBytes(out,
`<style>
text {
text-anchor: middle;
font-family: "Menlo","Lucida Console","monospace";
fill: currentColor;
font-size: 1em;
}
</style>
`)
for _, textObj := range canvas.Text() {
// usual, baseline case
textObj.draw(out)
}
}
// Draw a straight line as an SVG path.
func (l Line) draw(out io.Writer) {
start := l.start.asPixel()
stop := l.stop.asPixel()
// For cases when a vertical line hits a perpendicular like this:
//
// | |
// | or v
// --- ---
//
// We need to nudge the vertical line half a vertical cell in the
// appropriate direction in order to meet up cleanly with the midline of
// the cell next to it.
// A diagonal segment all by itself needs to be shifted slightly to line
// up with _ baselines:
// _
// \_
//
// TODO make this a method on Line to return accurate pixel
if l.lonely {
switch l.orientation {
case NE:
start.X -= 4
stop.X -= 4
start.Y += 8
stop.Y += 8
case SE:
start.X -= 4
stop.X -= 4
start.Y -= 8
stop.Y -= 8
case S:
start.Y -= 8
stop.Y -= 8
}
// Half steps
switch l.chop {
case N:
stop.Y -= 8
case S:
start.Y += 8
}
}
if l.needsNudgingDown {
stop.Y += 8
if l.horizontal() {
start.Y += 8
}
}
if l.needsNudgingLeft {
start.X -= 8
}
if l.needsNudgingRight {
stop.X += 8
}
if l.needsTinyNudgingLeft {
start.X -= 4
if l.orientation == NE {
start.Y += 8
} else if l.orientation == SE {
start.Y -= 8
}
}
if l.needsTinyNudgingRight {
stop.X += 4
if l.orientation == NE {
stop.Y -= 8
} else if l.orientation == SE {
stop.Y += 8
}
}
// If either end is a hollow circle, back off drawing to the edge of the circle,
// rather extending as usual to center of the cell.
const (
ORTHO = 6
DIAG_X = 3 // XX By eye, '3' is a bit too much'; '2' is not enough.
DIAG_Y = 5
)
if (l.startRune == 'o') {
switch l.orientation {
case NE:
start.X += DIAG_X
start.Y -= DIAG_Y
case E:
start.X += ORTHO
case SE:
start.X += DIAG_X
start.Y += DIAG_Y
case S:
start.Y += ORTHO
default:
panic("impossible orientation")
}
}
// X 'stopRune' case differs from 'startRune' only by inversion of the arithmetic signs.
if (l.stopRune == 'o') {
switch l.orientation {
case NE:
stop.X -= DIAG_X
stop.Y += DIAG_Y
case E:
stop.X -= ORTHO
case SE:
stop.X -= DIAG_X
stop.Y -= DIAG_Y
case S:
stop.Y -= ORTHO
default:
panic("impossible orientation")
}
}
writeBytes(out,
"<path d='M %d,%d L %d,%d' fill='none' stroke='currentColor'></path>\n",
start.X, start.Y,
stop.X, stop.Y,
)
}
// Draw a solid triangle as an SVG polygon element.
func (t Triangle) draw(out io.Writer) {
// https://www.w3.org/TR/SVG/shapes.html#PolygonElement
/*
+-----+-----+
| /|\ |
| / | \ |
x +- / -+- \ -+
| / | \ |
|/ | \|
+-----+-----+
y
*/
x, y := float32(t.start.asPixel().X), float32(t.start.asPixel().Y)
r := 0.0
x0 := x + 8
y0 := y
x1 := x - 4
y1 := y - 0.35*16
x2 := x - 4
y2 := y + 0.35*16
switch t.orientation {
case N:
r = 270
if t.needsNudging {
x0 += 8
x1 += 8
x2 += 8
}
case NE:
r = 300
x0 += 4
x1 += 4
x2 += 4
if t.needsNudging {
x0 += 6
x1 += 6
x2 += 6
}
case NW:
r = 240
x0 += 4
x1 += 4
x2 += 4
if t.needsNudging {
x0 += 6
x1 += 6
x2 += 6
}
case W:
r = 180
if t.needsNudging {
x0 -= 8
x1 -= 8
x2 -= 8
}
case E:
r = 0
if t.needsNudging {
x0 -= 8
x1 -= 8
x2 -= 8
}
case S:
r = 90
if t.needsNudging {
x0 += 8
x1 += 8
x2 += 8
}
case SW:
r = 120
x0 += 4
x1 += 4
x2 += 4
if t.needsNudging {
x0 += 6
x1 += 6
x2 += 6
}
case SE:
r = 60
x0 += 4
x1 += 4
x2 += 4
if t.needsNudging {
x0 += 6
x1 += 6
x2 += 6
}
}
writeBytes(out,
"<polygon points='%f,%f %f,%f %f,%f' fill='currentColor' transform='rotate(%f, %f, %f)'></polygon>\n",
x0, y0,
x1, y1,
x2, y2,
r,
x, y,
)
}
// Draw a solid circle as an SVG circle element.
func (c *Circle) draw(out io.Writer) {
var fill string
if c.bold {
fill = "currentColor"
} else {
fill = "none"
}
pixel := c.start.asPixel()
const circleRadius = 6
writeBytes(out,
"<circle cx='%d' cy='%d' r='%d' stroke='currentColor' fill='%s'></circle>\n",
pixel.X,
pixel.Y,
circleRadius,
fill,
)
}
// Draw a single text character as an SVG text element.
func (t Text) draw(out io.Writer) {
p := t.start.asPixel()
c := t.str
opacity := 0
// Markdeep special-cases these character and treats them like a
// checkerboard.
switch c {
case "▉":
opacity = -64
case "▓":
opacity = 64
case "▒":
opacity = 128
case "░":
opacity = 191
}
fill := "currentColor"
if opacity > 0 {
fill = fmt.Sprintf("rgb(%d,%d,%d)", opacity, opacity, opacity)
}
if opacity != 0 {
writeBytes(out,
"<rect x='%d' y='%d' width='8' height='16' fill='%s'></rect>",
p.X-4, p.Y-8,
fill,
)
return
}
// Escape for XML
switch c {
case "&":
c = "&"
case ">":
c = ">"
case "<":
c = "<"
}
// usual case
writeBytes(out,
`<text x='%d' y='%d'>%s</text>
`,
p.X, p.Y+4, c)
}
// Draw a rounded corner as an SVG elliptical arc element.
func (c *RoundedCorner) draw(out io.Writer) {
// https://www.w3.org/TR/SVG/paths.html#PathDataEllipticalArcCommands
x, y := c.start.asPixelXY()
startX, startY, endX, endY, sweepFlag := 0, 0, 0, 0, 0
switch c.orientation {
case NW:
startX = x + 8
startY = y
endX = x - 8
endY = y + 16
case NE:
sweepFlag = 1
startX = x - 8
startY = y
endX = x + 8
endY = y + 16
case SE:
sweepFlag = 1
startX = x + 8
startY = y - 16
endX = x - 8
endY = y
case SW:
startX = x - 8
startY = y - 16
endX = x + 8
endY = y
}
writeBytes(out,
"<path d='M %d,%d A 16,16 0 0,%d %d,%d' fill='none' stroke='currentColor'></path>\n",
startX,
startY,
sweepFlag,
endX,
endY,
)
}
// Draw a bridge as an SVG elliptical arc element.
func (b Bridge) draw(out io.Writer) {
x, y := b.start.asPixelXY()
sweepFlag := 1
if b.orientation == W {
sweepFlag = 0
}
writeBytes(out,
"<path d='M %d,%d A 9,9 0 0,%d %d,%d' fill='none' stroke='currentColor'></path>\n",
x, y-8,
sweepFlag,
x, y+8,
)
}