Releases: ceejbot/soulsy
Releases · ceejbot/soulsy
SoulsyHUD v0.10.6
Support for Combat Gameplay Overhaul (CGO) grip-switching.
SoulsyHUD v0.10.5
A handful of bugfixes.
SoulsyHUD v0.10.4
Equipment sets.
Bug fixes.
More icons.
Support for more food & lanterns.
Long-press to dual-wield.
SoulsyHUD v0.9.15
Two minor bugfixes:
- Improved handling of unequipped items.
- Fixed a bug with trying to dual-wield weapons using the match shortcut.
SoulsyHUD v0.9.14
- New! Food is classified and given icons to match its general category. Water and alcohol consumables get their own icons.
- Lanterns are now shown with a lantern icon instead of a torch icon.
- New! You can now enable long-press on a hand key to dual-wield whatever is in that hand. E.g., if you have a dagger in your right hand, long-press to equip another identical dagger in your left. (Assuming you have at least two in your inventory, that is.) This also works for spells and scrolls.
SoulsyHUD 0.9.13
What's Changed
- The crash in MCMHelper code has been fixed.
- Clearing cycles now has a confirmation prompt in front of it.
- Many more changes since the last release auto-built on github.
Full Changelog: v0.8.5...v0.9.13
SoulsyHUD v0.9.0-beta4
A beta release candidate.
SoulsyHUD v0.8.5
Full Changelog: v0.8.0...v0.8.5
Lots of small bugfixes.
SoulsyHUD v0.8.0
What's Changed
- Cycles are now stored in the SKSE cosave file by @ceejbot in #26
- Handle strings that aren't valid UTF-8 without crashing by @ceejbot in #33
- Feature: potions can be grouped & auto-selected by @ceejbot in #34
- You can manage what's in cycles by favoriting and unfavoriting items if you wish.
- Many bugfixes and improvements to cycling, dual-wielding, and updating the HUD to keep up with changes in inventory.
Full Changelog: v0.7.1...refs/tags/v0.8.0
SoulsyHUD v0.7.1
Bugfixes. Recommended over v0.7.0.