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NeverSinks Litefilter.filter
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#===============================================================================================================
# NeverSink's Indepth Loot Filter - for Path of Exile
#===============================================================================================================
# VERSION: 0.2.3
# AUTHOR: NeverSink
#
# This is a mini-filter designed for early PoE2 EA gameplay. I will eventually replace it with a full-fledged filter
# With FilterBlade.xyz support. This filter focuses more on highlighting loot, rather than hiding
#
# TWITTER: @NeverSinkDev
# DISCORD: https://discord.gg/mye6xhF
# TWITCH: https://www.twitch.tv/neversink
# PATREON: https://www.patreon.com/Neversink
#--------------------------
# Overrides - Uniques, Valuables
#--------------------------
Show
Rarity Unique
SetTextColor 175 96 37 255
SetBorderColor 175 96 37 255
SetBackgroundColor 53 13 13 255
PlayAlertSound 3 300
PlayEffect Brown
MinimapIcon 1 Brown Star
SetFontSize 40
## Divine Orb Style
Show
Class "Currency"
BaseType "Mirror" "Divine" "Perfect Jeweller's Orb"
SetFontSize 45
SetTextColor 255 0 0 255
SetBorderColor 255 0 0 255
SetBackgroundColor 255 255 255 255
PlayAlertSound 6 300
PlayEffect Red
MinimapIcon 0 Red Star
Show
BaseType == "Distilled Isolation" "Distilled Suffering"
SetFontSize 45
SetTextColor 255 0 0 255
SetBorderColor 255 0 0 255
SetBackgroundColor 255 255 255 255
PlayAlertSound 6 300
PlayEffect Red
MinimapIcon 0 Red Star
#--------------------------
# Gold
#--------------------------
Show
AreaLevel >= 70
StackSize >= 1000
BaseType == "Gold"
SetTextColor 255 255 255
SetBorderColor 255 255 255
PlayEffect Orange Temp
Show
AreaLevel < 70
StackSize >= 500
BaseType == "Gold"
SetTextColor 255 255 255
SetBorderColor 255 255 255
PlayEffect Orange Temp
Show
BaseType == "Gold"
SetTextColor 180 180 180
SetBorderColor 0 0 0 255
SetBackgroundColor 0 0 0 180
#--------------------------
# Uncut Gems
#--------------------------
# Always make Spirit gems pop
Show
BaseType "Uncut Spirit Gem"
SetTextColor 20 240 240
SetBorderColor 20 240 240
PlayAlertSound 2 300
PlayEffect Cyan
MinimapIcon 1 Cyan Triangle
SetFontSize 40
# Make support gems pop during campaign
Show
AreaLevel < 68
BaseType "Uncut Support Gem"
SetTextColor 20 240 240
SetBorderColor 20 240 240
PlayAlertSound 2 300
PlayEffect Cyan
MinimapIcon 1 Cyan Triangle
SetFontSize 40
# Make skill gems pop during campaign
Show
AreaLevel < 65
BaseType "Uncut Skill Gem"
SetTextColor 20 240 240
SetBorderColor 20 240 240
PlayAlertSound 2 300
PlayEffect Cyan
MinimapIcon 1 Cyan Triangle
SetFontSize 40
# Gems up to level 18 in maps don't get a special highlight
Show
ItemLevel <= 18
BaseType "Uncut Skill Gem"
SetTextColor 20 240 240
SetBorderColor 20 240 240
SetFontSize 35
Show
BaseType "Uncut Support Gem"
SetTextColor 20 240 240
SetBorderColor 20 240 240
SetFontSize 35
# Level 19 gems and up in maps get a special highlight
Show
BaseType "Uncut Skill Gem"
SetTextColor 20 240 240
SetBorderColor 20 240 240
PlayAlertSound 2 300
PlayEffect Cyan
MinimapIcon 1 Cyan Triangle
SetFontSize 40
#--------------------------
# Socketables and Special Character Equipment
#--------------------------
# Special A Tier - League specific socketables and jewels
Show
BaseType "Soul Core" "Timeless"
SetTextColor 0 240 190
SetBorderColor 0 240 190
SetFontSize 45
MinimapIcon 0 Cyan Diamond
PlayAlertSound 2 300
PlayEffect Cyan
# Special Highlight - Breach Rings
Show
Rarity Rare
BaseType == "Breach Ring"
SetTextColor 0 240 190
SetBorderColor 0 240 190
SetFontSize 40
MinimapIcon 1 Cyan Diamond
PlayEffect Cyan
PlayAlertSound 2 300
Show
Rarity <= Magic
BaseType == "Breach Ring"
SetTextColor 0 240 190
SetFontSize 35
MinimapIcon 2 Cyan Diamond
PlayEffect Cyan Temp
# Special A Tier - Sanctum Relics
Show
Class "Relic"
SetTextColor 0 240 190
SetBorderColor 0 240 190
SetFontSize 40
MinimapIcon 1 Cyan Diamond
PlayAlertSound 2 300
PlayEffect Cyan
# Special A Tier - Rare Jewels
Show
Class "Jewel"
Rarity <= Rare
SetTextColor 0 240 190
SetBorderColor 0 240 190
SetFontSize 40
MinimapIcon 1 Cyan Diamond
PlayEffect Cyan
PlayAlertSound 2 300
# Special B Tier - Any Runes and Charms
Show
BaseType " Rune" " Charm"
SetTextColor 0 240 190
PlayEffect Cyan Temp
#--------------------------
# Scroll of Wisdom High Level Hiding
#--------------------------
Hide
BaseType "Scroll of Wisdom"
AreaLevel >= 65
Rarity <= Magic
#--------------------------
# Socketables and Special Character Equipment
#--------------------------
# Currency Tier A: Gemcutter, Annullment
Show
Class "Currency"
BaseType "Orb of Annulment" "Orb of Chance" "Greater Jeweller's Orb" "Distilled Fear" "Distilled Despair"
SetTextColor 255 255 255 255
SetBorderColor 255 255 255 255
SetBackgroundColor 240 90 35
PlayAlertSound 1 300
PlayEffect White
MinimapIcon 1 Yellow Circle
SetFontSize 45
# Currency Tier B: Exalt
Show
Class "Currency"
BaseType "Exotic Coinage" "Exalted Orb"
SetTextColor 255 207 92
SetBorderColor 255 207 92
SetBackgroundColor 76 51 12
PlayAlertSound 2 300
PlayEffect Yellow
MinimapIcon 1 Yellow Circle
SetFontSize 45
Show
BaseType "Gold Key" "Silver Key" "Bronze Key"
SetTextColor 255 207 132
SetBorderColor 255 207 132
SetBackgroundColor 76 51 12
PlayAlertSound 2 300
PlayEffect White
MinimapIcon 2 White Circle
SetFontSize 40
# Currency Tier B: Regal, Vaal ...
Show
Class "Currency"
BaseType "Gemcutter's Prism" "Vaal Orb" "Chaos Orb" "Lesser Jeweller's Orb" "Regal Orb" "Artificer's Orb" "Glassblower's Bauble" "Orb of Alchemy"
SetTextColor 255 207 132
SetBorderColor 255 207 132
SetBackgroundColor 76 51 12
PlayAlertSound 2 300
PlayEffect White
MinimapIcon 2 White Circle
SetFontSize 40
Show
Class "Currency"
BaseType "Simulacrum Splinter" "Breach Splinter" " Artifact"
SetTextColor 255 207 132
SetBorderColor 255 207 132
SetBackgroundColor 76 51 12
PlayAlertSound 2 100
PlayEffect White Temp
MinimapIcon 1 White Kite
SetFontSize 35
Show
Class "Omen"
BaseType "Omen of"
SetTextColor 255 207 132
SetBorderColor 255 207 132
SetBackgroundColor 76 51 12
PlayAlertSound 2 300
PlayEffect White
MinimapIcon 2 White Circle
SetFontSize 40
Show
Class "Currency"
BaseType "Distilled" "Catalyst" "Essence of"
SetTextColor 255 207 132
SetBorderColor 255 207 132
SetBackgroundColor 76 51 12
PlayAlertSound 2 300
PlayEffect White
MinimapIcon 2 White Circle
SetFontSize 40
# Currency Tier C: Vaal, Chaos, Exalt, Exotic
Show
AreaLevel >= 70
Class "Currency"
BaseType "Arcanist's Etcher" "Armourer's Scrap" "Blacksmith's Whetstone" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" "Chance Shard"
SetTextColor 220 190 132
SetFontSize 35
# Currency Tier C: Vaal, Chaos, Exalt, Exotic
Show
Class "Currency"
BaseType "Arcanist's Etcher" "Armourer's Scrap" "Blacksmith's Whetstone" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" "Chance Shard"
SetTextColor 220 190 132
MinimapIcon 2 Grey Circle
SetFontSize 35
Show
Class "Currency"
BaseType "Scroll of Wisdom" "Shard"
# Unknown currency
Show
Class "Currency"
SetTextColor 255 207 132
SetBorderColor 255 207 132
SetBackgroundColor 76 51 12
PlayAlertSound 2 300
PlayEffect Pink
MinimapIcon 1 White Circle
Show
Class "Pinnacle Keys"
SetTextColor 255 207 255
SetBorderColor 255 207 255
SetBackgroundColor 65 20 80
PlayAlertSound 2 300
PlayEffect White
MinimapIcon 1 Yellow Square
SetFontSize 40
Show
BaseType "Simulacrum" "Breachstone" "Cowardly Fate" "Deadly Fate" "Victorious Fate" "Expedition Logbook" "Test of"
SetTextColor 255 207 255
SetBorderColor 255 207 255
SetBackgroundColor 65 20 80
PlayAlertSound 2 300
PlayEffect Purple
MinimapIcon 1 Purple Square
SetFontSize 45
Show
Class "Tablet"
SetTextColor 255 207 255
SetBorderColor 255 207 255
SetBackgroundColor 65 20 80
PlayAlertSound 2 300
PlayEffect Purple
MinimapIcon 1 Purple Square
SetFontSize 45
Show
BaseType "Barya" "Ultimatum"
SetTextColor 255 207 255
SetBorderColor 255 207 255
SetBackgroundColor 65 20 80
PlayAlertSound 2 300
PlayEffect Grey
MinimapIcon 1 Grey Square
SetFontSize 40
#--------------------------
# Waystones
#--------------------------
Show
WaystoneTier < 10
AreaLevel > 77
BaseType "Waystone"
Rarity <= Rare
SetTextColor 255 255 255
SetBorderColor 255 255 255
SetFontSize 35
Show
WaystoneTier < 5
AreaLevel > 74
BaseType "Waystone"
Rarity <= Rare
SetTextColor 255 255 255
SetBorderColor 255 255 255
SetFontSize 35
Show
BaseType "Waystone"
Rarity <= Rare
SetTextColor 255 255 255
SetBorderColor 255 255 255
PlayAlertSound 4 300
PlayEffect White
MinimapIcon 1 White Square
SetFontSize 40
#--------------------------
# Value Rares
#--------------------------
Show
Class "Rings" "Amulets" "Belts"
Rarity Rare
SetFontSize 40
SetTextColor 233 206 75
SetBorderColor 233 206 75
PlayEffect Yellow
MinimapIcon 1 Yellow Diamond
#--------------------------
# Rings, Amulets, Belts
#--------------------------
Show
Rarity Normal
Class "Rings" "Amulets" "Belts"
SetFontSize 40
Show
Class "Rings" "Amulets" "Belts"
Rarity Magic
SetFontSize 40
#--------------------------
# Salvagable Items
#--------------------------
Show
Sockets > 0
Rarity Normal
SetBorderColor 200 200 200
SetFontSize 35
Show
Quality > 0
Rarity Normal
SetBorderColor 200 200 200
SetFontSize 35
Show
Sockets > 0
Rarity Magic
SetBorderColor 0 0 200
SetFontSize 35
Show
Quality > 0
Rarity Magic
SetBorderColor 0 0 200
SetFontSize 35
#--------------------------
# Random Rares
#--------------------------
## Uncomment this rule to hide low level rares in high level zones
# Hide
# Rarity Rare
# DropLevel < 50
# AreaLevel > 72
# SetFontSize 35
Show
Rarity Rare
SetFontSize 35
#--------------------------
# Hide Rules (only high level), super light edition
#--------------------------
Hide
Quality = 0
AreaLevel > 70
Rarity <= Magic
Class "Flasks"
Hide
AreaLevel >= 78
Rarity <= Magic
DropLevel < 65
Class "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "One Hand Maces" "Two Hand Maces" "Quarterstaves" "Bows" "Crossbows"
Hide
AreaLevel > 75
Rarity <= Magic
DropLevel < 64
Class "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "One Hand Maces" "Two Hand Maces" "Quarterstaves" "Bows" "Crossbows"
Hide
AreaLevel > 73
Rarity <= Magic
DropLevel < 60
Class "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "One Hand Maces" "Two Hand Maces" "Quarterstaves" "Bows" "Crossbows"
Hide
AreaLevel > 72
Rarity <= Magic
DropLevel < 55
Class "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "One Hand Maces" "Two Hand Maces" "Quarterstaves" "Bows" "Crossbows"
# Quivers have some relevant bases at 50+ so we treat them different
Hide
AreaLevel > 74
Rarity <= Magic
DropLevel < 50
Class "Quivers"
Hide
AreaLevel > 70
Rarity <= Normal
DropLevel < 50
Class "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "Quivers" "One Hand Maces" "Two Hand Maces" "Quarterstaves" "Bows" "Crossbows"
#--------------------------
# OPTIONAL RULES
#--------------------------
# TO ENABLE RULES, REMOVE THE # AT THE START OF THE LINE
### OPTIONAL RULE: Hide random bases
# REMOVE THE BASES YOU --DO-- WANT TO SEE BEFORE SETTING TO HIDE
# Hide
# Rarity <= Magic
# Class "Flasks" "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "Quivers" "One Hand Maces" "Two Hand Maces" "Staves" "Quarterstaves" "Bows" "Crossbows" "Wands" "Sceptres"
# AreaLevel >= 65
### OPTIONAL RULE: REDUCES BACKGROUND ON LOW LEVEL BASES
# Show
# Rarity <= Magic
# Class "Flasks" "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "Quivers" "One Hand Maces" "Two Hand Maces" "Staves" "Quarterstaves" "Bows" "Crossbows" "Wands" "Sceptres"
# AreaLevel >= 65
# DropLevel <= 50
# SetBackgroundColor 0 0 0 125
#--------------------------
# Meta
#--------------------------
# If this thing crashes, time to update your filter!
# This is here to prevent people to use this filter for AGES. Expert items will get removed eventually
# Get a new filter from www.filterblade.xyz
Show
BaseType == "Expert Laced Boots"