Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Handle disconnects on player select + map select #1004

Open
MaxCWhitehead opened this issue Jun 9, 2024 · 0 comments
Open

Handle disconnects on player select + map select #1004

MaxCWhitehead opened this issue Jun 9, 2024 · 0 comments
Labels
kind:bug Something isn't working

Comments

@MaxCWhitehead
Copy link
Collaborator

Description

Right now if a client disconnects on player select, there is no indication / they do not leave on other clients.

In map select if player leaves and host selects map, game will not load / hang on black screen. If host leaves, players are stuck on map select.

To Reproduce

Start online game with two or more clients, and close one game during either player select or map select.

Expected Behavior

We should notify players / allow them to back out and matchmake again,or if at least 2 players remaining, allow to continue after removing that player.

Additional Context

No response

Log Messages

No response

@MaxCWhitehead MaxCWhitehead added the kind:bug Something isn't working label Jun 9, 2024
@MaxCWhitehead MaxCWhitehead self-assigned this Jul 19, 2024
@MaxCWhitehead MaxCWhitehead removed their assignment Nov 9, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
kind:bug Something isn't working
Projects
None yet
Development

No branches or pull requests

1 participant