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Feature request: compile-time hashes for HeaderName::from_static
#653
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Hey there! It could make sense, I think it would depend on what the implementation looks like. Would you be willing to discuss it here first? That could help save time before code is written :) |
Thank you for the, dare i say, blazingly fast response :) Sure. In my mind it could be implemented either via adding an In both cases something like https://crates.io/crates/const-fnv1a-hash would be needed, too. |
It's a fine thing to explore, but we'll want to weigh how much adding that affects performance of other parts. If it's much slower in other paths, we might not end up accepting the change. I imagine we don't really need another dependency, the FNV algorithm is tiny and having the |
I've got a draft for this, which right now apparently breaks dependent crates because of
Not really sure what this is about, but i guess there should be a workaround. Benchmarks show a slowdown for These results confuse me, and i would assume I've done something completely nonsensical if not for the tests passing; could you @seanmonstar please have a glance on this? - I don't request a review yet, more of a sanity check, and whether this direction has potential. |
How do you define your company-wide standard headers in the code? I'm asking because I think your issue is well connected with the issue #174 which was closed without any actions long time ago. But I think it's time for it. |
My case is a C++-based one, and for me it goes like this, with the hash being calculated at compile time. |
Oh, I thought you are using this framework in Rust to define such headers, that is why I've asked. Because I use lazy_static to define them and this looks ugly since I have to dereference them when putting these headers into a request. This breaks common style when standard headers are mixed with the custom ones. |
I think one should be able to declare const headers via HeaderName::from_static, so the functionality is there, and my question is rather about potential performance gains in that case |
We are talking about different matters. Of course HeaderName::from_static should be used. But I'm rather talking about declaring a global constant. I don't see currenly any good way to declare and use it in the same manner as the standart headers can be used. |
Hi!
An almost complete rust newbie here (coming from C++, mostly), so please forgive my ignorance.
I believe it's a pretty common practice to have some company-wide standard headers for, say, tracing/authorization/etc., which are de-facto
StandardHeader
s in that sense.However, since they aren't actually values of that enum, hashing them calls into FNV (i assume hashing a
StandardHeader
only hashes its discriminant, am i right?), and that FNV usage is measurable.For example, i took the axum implementation from TechEmpower benchmarks, and did this: https://github.com/itrofimow/FrameworkBenchmarks/pull/7/files
Looking at flamegraphs, the
contains_key
amounts to ~3% of total CPU usage, most of it being spent in FNV, when replacing theCUSTOM_HEADERS
with[ACCESS_CONTROL_ALLOW_CREDENTIALS, ACCESS_CONTROL_ALLOW_HEADERS, ACCESS_CONTROL_EXPOSE_HEADERS]
(something of comparable length, basically) leads to thecontains_key
only taking ~0.3%.Does it make sense to implement the optimization proposed, or do its drawbacks outweigh its performance benefits?
I have a clear understanding of how that could be done in C++ (we actually do so in the web-framework of ours, with its HeaderMap implementation being heavily inspired by what hyper offers), and would be glad to give it a try in Rust.
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