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Ref3_eventloop.txt
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Ref3_eventloop.txt
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:docinfo:
Working with an event loop
==========================
include::license.txt[]
:language: C
Running the loop
----------------
Once you have an event_base with some events registered (see the next section
about how to create and register events), you will want Libevent to wait for
events and alert you about them.
.Interface
[code,C]
--------
#define EVLOOP_ONCE 0x01
#define EVLOOP_NONBLOCK 0x02
// EVLOOP_NO_EXIT_ON_EMPTY existed since Libevent 2.1
#define EVLOOP_NO_EXIT_ON_EMPTY 0x04
int event_base_loop(struct event_base *base, int flags);
--------
By default, the event_base_loop() function 'runs' an event_base until there
are no more events registered in it. To run the loop, it repeatedly checks
whether any of the registered events has triggered (for example, if a read
event's file descriptor is ready to read, or if a timeout event's timeout is
ready to expire). Once this happens, it marks all triggered events as
"active", and starts to run them.
You can change the behavior of event_base_loop() by setting one or more flags
in its 'flags' argument. If EVLOOP_ONCE is set, then the loop will wait
until some events become active, then run active events until there are no
more to run, then return. If EVLOOP_NONBLOCK is set, then
the loop will not wait for events to trigger: it will only check whether
any events are ready to trigger immediately, and run their callbacks if so.
Ordinarily, the loop will exit as soon as it has no pending or active events.
You can
override this behavior by passing the EVLOOP_NO_EXIT_ON_EMPTY flag---for
example, if you're going to be adding events from some other thread. If you
do set EVLOOP_NO_EXIT_ON_EMPTY, the loop will keep running until somebody
calls event_base_loopbreak(), or calls event_base_loopexit(), or an error
occurs.
When it is done, event_base_loop() returns 0 if it exited normally, -1 if
it exited because of some unhandled error in the backend, and 1 if it exited
because there were no more pending or active events.
To aid in understanding, here's an approximate summary of the event_base_loop
algorithm:
.Pseudocode
[code,C]
--------
while (any events are registered with the loop,
or EVLOOP_NO_EXIT_ON_EMPTY was set) {
if (EVLOOP_NONBLOCK was set, or any events are already active)
If any registered events have triggered, mark them active.
else
Wait until at least one event has triggered, and mark it active.
for (p = 0; p < n_priorities; ++p) {
if (any event with priority of p is active) {
Run all active events with priority of p.
break; /* Do not run any events of a less important priority */
}
}
if (EVLOOP_ONCE was set or EVLOOP_NONBLOCK was set)
break;
}
--------
As a convenience, you can also call:
.Interface
[code,C]
--------
int event_base_dispatch(struct event_base *base);
--------
The event_base_dispatch() call is the same as event_base_loop(), with no
flags set. Thus, it keeps running until there are no more registered events
or until event_base_loopbreak() or event_base_loopexit() is called.
These functions are defined in <event2/event.h>. They have existed since
Libevent 1.0.
Stopping the loop
-----------------
If you want an active event loop to stop running before all events are
removed from it, you have two slightly different functions you can call.
.Interface
[code,C]
--------
int event_base_loopexit(struct event_base *base,
const struct timeval *tv);
int event_base_loopbreak(struct event_base *base);
--------
The event_base_loopexit() function tells an event_base to stop looping after
a given time has elapsed. If the 'tv' argument is NULL, the event_base stops
looping without a delay. If the event_base is currently running callbacks
for any active
events, it will continue running them, and not exit until they have all been
run.
The event_base_loopbreak() function tells the event_base to exit its loop
immediately. It differs from event_base_loopexit(base, NULL) in that if
the event_base is currently running callbacks for any active events, it will
exit
immediately after finishing the one it's currently processing.
Note also that event_base_loopexit(base,NULL) and event_base_loopbreak(base)
act differently when no event loop is running: loopexit schedules the next
instance of the event loop to stop right after the next round of callbacks
are run (as if it had been invoked with EVLOOP_ONCE) whereas loopbreak only
stops a currently running loop, and has no effect if the event loop isn't
running.
Both of these methods return 0 on success and -1 on failure.
.Example: Shut down immediately
[code,C]
--------
#include <event2/event.h>
/* Here's a callback function that calls loopbreak */
void cb(int sock, short what, void *arg)
{
struct event_base *base = arg;
event_base_loopbreak(base);
}
void main_loop(struct event_base *base, evutil_socket_t watchdog_fd)
{
struct event *watchdog_event;
/* Construct a new event to trigger whenever there are any bytes to
read from a watchdog socket. When that happens, we'll call the
cb function, which will make the loop exit immediately without
running any other active events at all.
*/
watchdog_event = event_new(base, watchdog_fd, EV_READ, cb, base);
event_add(watchdog_event, NULL);
event_base_dispatch(base);
}
--------
.Example: Run an event loop for 10 seconds, then exit.
[code,C]
--------
#include <event2/event.h>
void run_base_with_ticks(struct event_base *base)
{
struct timeval ten_sec;
ten_sec.tv_sec = 10;
ten_sec.tv_usec = 0;
/* Now we run the event_base for a series of 10-second intervals, printing
"Tick" after each. For a much better way to implement a 10-second
timer, see the section below about persistent timer events. */
while (1) {
/* This schedules an exit ten seconds from now. */
event_base_loopexit(base, &ten_sec);
event_base_dispatch(base);
puts("Tick");
}
}
--------
Sometimes you may want to tell whether your call to event_base_dispatch() or
event_base_loop() exited normally, or because of a call to
event_base_loopexit() or event_base_break(). You can use these functions to
tell whether loopexit or break was called:
.Interface
[code,C]
--------
int event_base_got_exit(struct event_base *base);
int event_base_got_break(struct event_base *base);
--------
These two functions will return true if the loop was stopped with
event_base_loopexit() or event_base_break() respectively, and false
otherwise. Their values will be reset the next time you start the event
loop.
These functions are declared in <event2/event.h>. The event_break_loopexit()
function was first implemented in Libevent 1.0c; event_break_loopbreak() was
first implemented in Libevent 1.4.3.
Re-checking for events
----------------------
Ordinarily, Libevent checks for events, then runs all the active events
with the highest priority, then checks for events again, and so on. But
sometimes you might want to stop Libevent right after the current
callback has been run, and tell it to scan again. By analogy to
event_base_loopbreak(), you can do this with the function
event_base_loopcontinue().
.Interface
[code,C]
--------
int event_base_loopcontinue(struct event_base *);
--------
Calling event_base_loopcontinue() has no effect if we aren't currently
running event callbacks.
This function was introduced in Libevent 2.1.2-alpha.
Checking the internal time cache
--------------------------------
Sometimes you want to get an approximate view of the current time inside
an event callback, and you want to get it without calling gettimeofday()
yourself (presumably because your OS implements gettimeofday() as a
syscall, and you're trying to avoid syscall overhead).
From within a callback, you can ask Libevent for its view of the current
time when it began executing this round of callbacks:
.Interface
[code,C]
-----
int event_base_gettimeofday_cached(struct event_base *base,
struct timeval *tv_out);
-----
The event_base_gettimeofday_cached() function sets the value of its
'tv_out' argument to the cached time if the event_base is currently
executing callbacks. Otherwise, it calls evutil_gettimeofday() for the
actual current time. It returns 0 on success, and negative on failure.
Note that since the timeval is cached when Libevent starts running
callbacks, it will be at least a little inaccurate. If your callbacks
take a long time to run, it may be *very* inaccurate. To force an immediate
cache update, you can call this function:
.Interface
[code,C]
-----
int event_base_update_cache_time(struct event_base *base);
-----
It returns 0 on success and -1 on failure, and has no effect if the base was
not running its event loop.
The event_base_gettimeofday_cached() function was new in Libevent
2.0.4-alpha. Libevent 2.1.1-alpha added event_base_update_cache_time().
Dumping the event_base status
-----------------------------
.Interface
[code,C]
--------
void event_base_dump_events(struct event_base *base, FILE *f);
--------
For help debugging your program (or debugging Libevent!) you might sometimes
want a complete list of all events added in the event_base and their status.
Calling event_base_dump_events() writes this list to the stdio file provided.
The list is meant to be human-readable; its format *will* change in future
versions of Libevent.
This function was introduced in Libevent 2.0.1-alpha.
Running a function over every event in an event_base
----------------------------------------------------
.Interface
[code,C]
--------
typedef int (*event_base_foreach_event_cb)(const struct event_base *,
const struct event *, void *);
int event_base_foreach_event(struct event_base *base,
event_base_foreach_event_cb fn,
void *arg);
--------
You can use event_base_foreach_event() to iterate over every currently
active or pending event associated with an event_base(). The provided
callback will be invoked exactly once per event, in an unspecified
order. The third argument of event_base_foreach_event() will be passed
as the third argument to each invocation of the callback.
The callback function must return 0 to continue iteration, or some other
integer to stop iterating. Whatever value the callback function finally
returns will then be returned by event_base_foreach_function().
Your callback function *must not* modify any of the events that it
receives, or add or remove any events to the event base, or otherwise
modify any event associated with the event base, or undefined behavior
can occur, up to or including crashes and heap-smashing.
The event_base lock will be held for the duration of the call to
event_base_foreach_event() -- this will block other threads from doing
anything useful with the event_base, so make sure that your callback
doesn't take a long time.
This function was added in Libevent 2.1.2-alpha.
Obsolete event loop functions
-----------------------------
As discussed above, older versions of Libevent APIs had a global
notion of a "current" event_base.
Some of the event loop functions in this section had variants that
operated on the current base. These functions behaved as the current
functions, except that they took no base argument.
[options="header",width="85%"]
|======================================================================
| Current function | Obsolete current-base version
| event_base_dispatch() | event_dispatch()
| event_base_loop() | event_loop()
| event_base_loopexit() | event_loopexit()
| event_base_loopbreak() | event_loopbreak()
|======================================================================
NOTE: Because event_base did not support locking before Libevent 2.0,
these functions weren't completely threadsafe: it was not permissible
to call the _loopbreak() or _loopexit() functions from a thread other
than the one executing the event loop.