Third Person Follow Camera #1813
Replies: 3 comments 3 replies
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i might be wrong here, but could it be easier to leave the camera and avatar completely still, and then rotate/move the world around them to simulate player movement? |
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Any updates guys a simple example in how to it would be amazing! |
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Just wanted to share a code sandbox I've created for third person camera that follows the target. It has the trolley effect too, so that camera follows the path of the object, while also still pointing at the object in question, |
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I'm working on an open world 3d game and can't find any starter code for the necessary camera controls. I've been able to hack the OrbitControls to create a first person camera experience but want a third person camera that is synced to the player controls WASD. The idea is whenever a player turns their avatar, the camera should rotate so the W key always sends you away from the camera and the S key always sends you towards the camera. Any help on this issue would be greatly appreciated.
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