String operations are slowing down collision flag assignment #65
Labels
enhancement
New feature or request
good first issue
Good for newcomers
subject: Awerere
Related to the physics engine
Rubeus/RubeusCore/Source/awerere_flag.cpp
Line 33 in 676c0d3
The code above is mapping all
"0" : string
and"1" : string
characters in the string to0 : int
and1 : int
. This is a costly operation and probably can be solved by switching to a different type of data container. E.g. Bitset or dynamic bitset, or boolean arrayThe text was updated successfully, but these errors were encountered: