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Makefile
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Makefile
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################################################################################
#### Variables and settings
################################################################################
# Executable name
EXEC = TrainEngine
# Build, bin, assets, and install directories (bin and build root directories are kept for clean)
BUILD_DIR_ROOT = build
BIN_DIR_ROOT = bin
ASSETS_DIR = assets
ASSETS_OS_DIR := $(ASSETS_DIR)_os
INSTALL_DIR := ~/Desktop/$(EXEC)
# Sources (searches recursively inside the source directory)
SRC_DIR = src
SRCS := $(sort $(shell find $(SRC_DIR) -name '*.cpp'))
# Includes
INCLUDE_DIR = include
SFML_DIR = libs/SFML-2.4.2
INCLUDES := -I$(INCLUDE_DIR) -idirafter $(SFML_DIR)/include
# C preprocessor settings
CPPFLAGS = $(INCLUDES) -MMD -MP
# C++ compiler settings
CXX = g++
CXXFLAGS = -std=c++14
WARNINGS = -Wall -Wpedantic -Wextra -Wcast-align -Wduplicated-cond -Wlogical-op -Wmissing-declarations\
-Wmissing-include-dirs -Wno-aggressive-loop-optimizations -Wnon-virtual-dtor -Wredundant-decls\
-Wshadow -Wsuggest-override -Wundef -Wunreachable-code -Wuseless-cast -Wzero-as-null-pointer-constant\
-Wno-unused-parameter
# Linker flags
LDFLAGS =
# Libraries to link
LDLIBS =
# Xcode project path
XCODE_PROJ := proj/xcode/$(EXEC).xcodeproj
# SFML libraries
SFML_GRAPHICS_LIBS = sfml-graphics
SFML_WINDOW_LIBS = sfml-window
SFML_AUDIO_LIBS = sfml-audio
SFML_NETWORK_LIBS = sfml-network
SFML_SYSTEM_LIBS = sfml-system
# Target OS detection
ifeq ($(OS),Windows_NT) # OS is a preexisting environment variable on Windows
OS = windows
else
UNAME := $(shell uname -s)
ifeq ($(UNAME),Darwin)
ifeq ($(ios),1)
OS = ios
else
OS = macos
endif
else ifeq ($(UNAME),Linux)
OS = linux
else
$(error OS not supported by this Makefile)
endif
endif
# OS-specific settings
ifeq ($(OS),windows)
# Link libgcc and libstdc++ statically on Windows
LDFLAGS += -static-libgcc -static-libstdc++
# Disable console output on release builds
ifeq ($(release),1)
LDFLAGS += -mwindows
endif
# Link -s SFML libs in release, and -s-d in debug
ifeq ($(release),1)
SFML_LIBS_SUFFIX = -s
else
SFML_LIBS_SUFFIX = -s-d
endif
# Edit SFML lib names with suffix
SFML_GRAPHICS_LIBS := $(SFML_GRAPHICS_LIBS)$(SFML_LIBS_SUFFIX)
SFML_WINDOW_LIBS := $(SFML_WINDOW_LIBS)$(SFML_LIBS_SUFFIX)
SFML_AUDIO_LIBS := $(SFML_AUDIO_LIBS)$(SFML_LIBS_SUFFIX)
SFML_NETWORK_LIBS := $(SFML_NETWORK_LIBS)$(SFML_LIBS_SUFFIX)
SFML_SYSTEM_LIBS := $(SFML_SYSTEM_LIBS)$(SFML_LIBS_SUFFIX)
# Link SFML statically and add the dependencies for statically-linked SFML libraries
CPPFLAGS += -DSFML_STATIC
SFML_GRAPHICS_LIBS += freetype jpeg
SFML_WINDOW_LIBS += opengl32 gdi32
SFML_AUDIO_LIBS += openal32 flac vorbisenc vorbisfile vorbis ogg
SFML_NETWORK_LIBS += ws2_32
SFML_SYSTEM_LIBS += winmm
# Windows 32- and 64-bit common settings
INCLUDES +=
LDFLAGS +=
LDLIBS +=
ifeq ($(win32),1)
# Windows 32-bit settings
INCLUDES +=
LDFLAGS += -L$(SFML_DIR)/lib/windows-gcc-6.1.0-mingw-32-bit
LDLIBS +=
else
# Windows 64-bit settings
INCLUDES +=
LDFLAGS += -L$(SFML_DIR)/lib/windows-gcc-6.1.0-mingw-64-bit
LDLIBS +=
endif
else ifeq ($(OS),macos)
# macOS-specific settings
EXEC := $(EXEC).app
XCODE_SCHEME = macOS
INCLUDES +=
LDFLAGS += -L/Library/Frameworks
LDLIBS +=
else ifeq ($(OS),ios)
# iOS-specific settings
EXEC := $(EXEC).app
XCODE_SCHEME = iOS
INCLUDES +=
LDFLAGS += -L$(SFML_DIR)/lib/ios
LDLIBS +=
else ifeq ($(OS),linux)
# Linux-specific settings
INCLUDES +=
LDFLAGS +=
LDLIBS +=
endif
# Add SFML to linked libraries
SFML_GRAPHICS_LIBS := $(addprefix -l,$(SFML_GRAPHICS_LIBS))
SFML_WINDOW_LIBS := $(addprefix -l,$(SFML_WINDOW_LIBS))
SFML_AUDIO_LIBS := $(addprefix -l,$(SFML_AUDIO_LIBS))
SFML_NETWORK_LIBS := $(addprefix -l,$(SFML_NETWORK_LIBS))
SFML_SYSTEM_LIBS := $(addprefix -l,$(SFML_SYSTEM_LIBS))
LDLIBS += $(SFML_GRAPHICS_LIBS) $(SFML_WINDOW_LIBS) $(SFML_AUDIO_LIBS) $(SFML_NETWORK_LIBS) $(SFML_SYSTEM_LIBS)
################################################################################
#### Final setup
################################################################################
# Windows-specific default settings
ifeq ($(OS),windows)
# Add .exe extension to executable
EXEC := $(EXEC).exe
ifeq ($(win32),1)
# Compile for 32-bit
CXXFLAGS += -m32
else
# Compile for 64-bit
CXXFLAGS += -m64
endif
endif
# OS-specific build, bin, and assets directories
BUILD_DIR := $(BUILD_DIR_ROOT)/make_$(OS)
BIN_DIR := $(BIN_DIR_ROOT)/$(OS)
ASSETS_OS_DIR := $(ASSETS_OS_DIR)/$(OS)
ifeq ($(OS),windows)
# Windows 32-bit
ifeq ($(win32),1)
BUILD_DIR := $(BUILD_DIR)32
BIN_DIR := $(BIN_DIR)32
ASSETS_OS_DIR := $(ASSETS_OS_DIR)32
# Windows 64-bit
else
BUILD_DIR := $(BUILD_DIR)64
BIN_DIR := $(BIN_DIR)64
ASSETS_OS_DIR := $(ASSETS_OS_DIR)64
endif
endif
# Debug (default) and release modes settings
ifeq ($(release),1)
BUILD_DIR := $(BUILD_DIR)/release
BIN_DIR := $(BIN_DIR)/release
CXXFLAGS += -O3
CPPFLAGS += -DNDEBUG
else
BUILD_DIR := $(BUILD_DIR)/debug
BIN_DIR := $(BIN_DIR)/debug
CXXFLAGS += -O0 -g
endif
# Objects and dependencies
OBJS := $(SRCS:$(SRC_DIR)/%.cpp=$(BUILD_DIR)/%.o)
DEPS := $(OBJS:.o=.d)
COMPDBS := $(OBJS:.o=.json)
# Include program info and icon on Windows
ifeq ($(OS),windows)
OBJS += $(BUILD_DIR)/resource.res
endif
# All files (sources and headers)
FILES := $(shell find $(SRC_DIR) $(INCLUDE_DIR) -name '*.cpp' -o -name '*.h' -o -name '*.hpp' -o -name '*.inl')
################################################################################
#### Targets
################################################################################
.PHONY: all
ifneq (,$(filter $(OS),macos ios)) # Build using xcodebuild if platform is macOS or iOS
all: xcodebuild
else # Build normally if platform is neither macOS nor iOS
all: $(BIN_DIR)/$(EXEC)
endif
# Build executable
$(BIN_DIR)/$(EXEC): $(OBJS)
@echo "Building executable: $@"
@mkdir -p $(@D)
@$(CXX) $(LDFLAGS) $^ $(LDLIBS) -o $@
# Compile C++ source files
$(BUILD_DIR)/%.o: $(SRC_DIR)/%.cpp
@echo "Compiling: $<"
@mkdir -p $(@D)
@$(CXX) $(CPPFLAGS) $(CXXFLAGS) $(WARNINGS) -c $< -o $@
# Add resource file to Windows executable
$(BUILD_DIR)/%.res: assets/metadata/%.rc
@echo "Compiling Windows resource file"
@windres $< -O coff -o $@
# Build Xcode project using xcodebuild
.PHONY: xcodebuild
xcodebuild:
@echo "Building project: $(XCODE_PROJ)"
@xcodebuild -quiet -project $(XCODE_PROJ) -scheme $(XCODE_SCHEME) build
# Include automatically generated dependencies
-include $(DEPS)
# Install packaged program
.PHONY: install
install: all copyassets
@echo "Packaging program to $(INSTALL_DIR)"
@mkdir -p $(INSTALL_DIR) && cp -r $(BIN_DIR)/. $(INSTALL_DIR)
# Build and run
.PHONY: run
run: all
@echo "Starting program: $(BIN_DIR)/$(EXEC)"
ifeq ($(OS),macos) # Open app bundle if on macOS
@open $(BIN_DIR)/$(EXEC)
else
@cd $(BIN_DIR) && ./$(EXEC)
endif
# Copy assets to bin directory for selected platform
.PHONY: copyassets
copyassets:
@echo "Copying assets from $(ASSETS_DIR) and $(ASSETS_OS_DIR) to $(BIN_DIR)"
@mkdir -p $(BIN_DIR)
@cp -r $$(find $(ASSETS_DIR) -mindepth 1 -maxdepth 1 ! -path '*/metadata') $(BIN_DIR)/
@cp -r -L $(ASSETS_OS_DIR)/. $(BIN_DIR)/ 2> /dev/null || :
# Clean all assets from bin directories for all platforms
.PHONY: cleanassets
cleanassets:
@echo "Cleaning assets for all platforms"
@find $(BIN_DIR_ROOT) -mindepth 3 ! -name $(EXEC) -delete
# Clean build and bin directories for all platforms
.PHONY: clean
clean:
@echo "Cleaning $(BUILD_DIR_ROOT) and $(BIN_DIR_ROOT) directories"
@$(RM) -r $(BUILD_DIR_ROOT)
@$(RM) -r $(BIN_DIR_ROOT)
.PHONY: compdb
compdb: $(BUILD_DIR_ROOT)/compile_commands.json
# Generate JSON compilation database (compile_commands.json) by merging fragments
$(BUILD_DIR_ROOT)/compile_commands.json: $(COMPDBS)
@echo "Generating: $@"
@mkdir -p $(@D)
@printf "[\n" > $@
@sed -e '$$s/$$/,/' -s $(COMPDBS) | sed -e '$$s/,$$//' -e 's/^/ /' >> $@
@printf "]\n" >> $@
# Generate JSON compilation database fragments from source files
$(BUILD_DIR)/%.json: $(SRC_DIR)/%.cpp
@mkdir -p $(@D)
@printf "\
{\n\
\"directory\": \"$(CURDIR)\",\n\
\"command\": \"$(CXX) $(CPPFLAGS) $(CXXFLAGS) $(WARNINGS) -c $< -o $(basename $@).o\",\n\
\"file\": \"$<\"\n\
}\n" > $@
# Run clang-format on source code
.PHONY: format
format:
@echo "Running clang-format"
@clang-format -i $(FILES)
# Dry-run clang-format on source code to check for formatting errors
.PHONY: format-check
format-check:
@echo "Checking clang-format"
@clang-format --dry-run --Werror $(FILES)
# Run clang-tidy on source code
.PHONY: lint
lint: compdb
@echo "Running clang-tidy"
@clang-tidy -p $(BUILD_DIR_ROOT) --warnings-as-errors='*' $(FILES)
# Run clang-tidy on source code and fix found errors
.PHONY: lint-fix
lint-fix: compdb
@echo "Running clang-tidy --fix"
@clang-tidy -p $(BUILD_DIR_ROOT) --fix $(FILES)
# Generate documentation with Doxygen
.PHONY: docs
docs:
@echo "Generating documentation"
@doxygen docs/Doxyfile
# Print help information
.PHONY: help
help:
@printf "\
Usage: make target... [options]...\n\
\n\
Targets:\n\
all Build executable (debug mode by default) (default target)\n\
install Install packaged program to desktop (debug mode by default)\n\
run Build and run executable (debug mode by default)\n\
copyassets Copy assets to executable directory for selected platform and configuration\n\
cleanassets Clean assets from executable directories (all platforms)\n\
clean Clean build and bin directories (all platforms)\n\
compdb Generate JSON compilation database (compile_commands.json)\n\
format Format source code using clang-format\n\
format-check Check that source code is formatted using clang-format\n\
lint Lint source code using clang-tidy\n\
lint-fix Lint and fix source code using clang-tidy\n\
docs Generate documentation with Doxygen\n\
help Print this information\n\
printvars Print Makefile variables for debugging\n\
\n\
Options:\n\
release=1 Run target using release configuration rather than debug\n\
win32=1 Build for 32-bit Windows (valid when built on Windows only)\n\
ios=1 Build for iOS (valid when built on macOS only)\n\
\n\
Note: the above options affect the all, install, run, copyassets, compdb, and printvars targets\n"
# Print Makefile variables
.PHONY: printvars
printvars:
@printf "\
OS: \"$(OS)\"\n\
EXEC: \"$(EXEC)\"\n\
BUILD_DIR: \"$(BUILD_DIR)\"\n\
BIN_DIR: \"$(BIN_DIR)\"\n\
ASSETS_DIR: \"$(ASSETS_DIR)\"\n\
ASSETS_OS_DIR: \"$(ASSETS_OS_DIR)\"\n\
INSTALL_DIR: \"$(INSTALL_DIR)\"\n\
SRC_DIR: \"$(SRC_DIR)\"\n\
SRCS: \"$(SRCS)\"\n\
INCLUDE_DIR: \"$(INCLUDE_DIR)\"\n\
INCLUDES: \"$(INCLUDES)\"\n\
CXX: \"$(CXX)\"\n\
CPPFLAGS: \"$(CPPFLAGS)\"\n\
CXXFLAGS: \"$(CXXFLAGS)\"\n\
WARNINGS: \"$(WARNINGS)\"\n\
LDFLAGS: \"$(LDFLAGS)\"\n\
LDLIBS: \"$(LDLIBS)\"\n"
# Made by Misha Krieger-Raynauld (https://github.com/KRMisha/Makefile)