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cba_settings.sqf
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cba_settings.sqf
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// ACE Advanced Ballistics
force ace_advanced_ballistics_ammoTemperatureEnabled = false;
force ace_advanced_ballistics_barrelLengthInfluenceEnabled = false;
force ace_advanced_ballistics_bulletTraceEnabled = false;
force force ace_advanced_ballistics_enabled = false;
force ace_advanced_ballistics_muzzleVelocityVariationEnabled = false;
force ace_advanced_ballistics_simulationInterval = 0;
// ACE Advanced Fatigue
force ace_advanced_fatigue_enabled = true;
force ace_advanced_fatigue_enableStaminaBar = true;
ace_advanced_fatigue_fadeStaminaBar = true;
force ace_advanced_fatigue_loadFactor = 1;
force ace_advanced_fatigue_performanceFactor = 1;
force ace_advanced_fatigue_recoveryFactor = 1.4;
force ace_advanced_fatigue_swayFactor = 1;
force ace_advanced_fatigue_terrainGradientFactor = 0.6;
// ACE Advanced Throwing
force ace_advanced_throwing_enabled = true;
force ace_advanced_throwing_enablePickUp = true;
force ace_advanced_throwing_enablePickUpAttached = true;
force ace_advanced_throwing_showMouseControls = true;
force ace_advanced_throwing_showThrowArc = true;
// ACE Advanced Vehicle Damage
ace_vehicle_damage_enableCarDamage = false;
force ace_vehicle_damage_enabled = true;
force ace_vehicle_damage_removeAmmoDuringCookoff = true;
// ACE Arsenal
ace_arsenal_allowDefaultLoadouts = true;
ace_arsenal_allowSharedLoadouts = true;
ace_arsenal_camInverted = false;
ace_arsenal_enableIdentityTabs = true;
ace_arsenal_enableModIcons = true;
ace_arsenal_EnableRPTLog = false;
ace_arsenal_fontHeight = 4.5;
// ACE Artillery
force ace_artillerytables_advancedCorrections = false;
force ace_artillerytables_disableArtilleryComputer = true;
force ace_mk6mortar_airResistanceEnabled = false;
force ace_mk6mortar_allowCompass = true;
force ace_mk6mortar_allowComputerRangefinder = false;
force ace_mk6mortar_useAmmoHandling = false;
// ACE Captives
force ace_captives_allowHandcuffOwnSide = false;
force ace_captives_allowSurrender = false;
force ace_captives_requireSurrender = 1;
force ace_captives_requireSurrenderAi = false;
// ACE Common
force ace_common_allowFadeMusic = true;
force ace_common_checkPBOsAction = 0;
force ace_common_checkPBOsCheckAll = false;
force ace_common_checkPBOsWhitelist = "[]";
ace_common_displayTextColor = [0,0,0,0.1];
ace_common_displayTextFontColor = [1,1,1,1];
ace_common_epilepsyFriendlyMode = false;
force ace_common_progressBarInfo = 2;
ace_common_settingFeedbackIcons = 1;
ace_common_settingProgressBarLocation = 0;
force ace_noradio_enabled = true;
// ACE Cook off
force ace_cookoff_ammoCookoffDuration = 0;
force ace_cookoff_enable = 0;
force ace_cookoff_enableAmmobox = false;
force ace_cookoff_enableAmmoCookoff = false;
force ace_cookoff_enableFire = false;
force ace_cookoff_probabilityCoef = 0;
// ACE Crew Served Weapons
force ace_csw_ammoHandling = 2;
force ace_csw_defaultAssemblyMode = false;
force ace_csw_dragAfterDeploy = true;
force ace_csw_handleExtraMagazines = true;
force ace_csw_progressBarTimeCoefficent = 1;
// ACE Dragging
force ace_dragging_dragAndFire = true;
// ACE Explosives
force ace_explosives_customTimerDefault = 30;
force ace_explosives_customTimerMax = 900;
force ace_explosives_customTimerMin = 5;
force ace_explosives_explodeOnDefuse = true;
force ace_explosives_punishNonSpecialists = true;
force ace_explosives_requireSpecialist = false;
// ACE Field Rations
force acex_field_rations_enabled = false;
// ACE Fire
force ace_fire_dropWeapon = 1;
force ace_fire_enabled = true;
force ace_fire_enableFlare = false;
force ace_fire_enableScreams = true;
// ACE Fortify
force ace_fortify_markObjectsOnMap = 1;
force ace_fortify_timeCostCoefficient = 1;
force ace_fortify_timeMin = 1.5;
acex_fortify_settingHint = 2;
// ACE Fragmentation Simulation
force force ace_frag_enabled = true;
force ace_frag_maxTrack = 10;
force ace_frag_maxTrackPerFrame = 10;
force ace_frag_reflectionsEnabled = false;
force ace_frag_spallEnabled = false;
// ACE G-Forces
force ace_gforces_enabledFor = 0;
// ACE Goggles
force ace_goggles_effects = 0;
// ACE Grenades
force ace_grenades_convertExplosives = true;
// ACE Headless
force acex_headless_delay = 15;
force acex_headless_enabled = true;
force acex_headless_endMission = 0;
force acex_headless_log = false;
force acex_headless_transferLoadout = 1;
// ACE Hearing
force ace_hearing_autoAddEarplugsToUnits = false;
force ace_hearing_enableCombatDeafness = false;
force ace_hearing_enabledForZeusUnits = false;
// ACE Interaction
force ace_interaction_disableNegativeRating = true;
force ace_interaction_enableGroupRenaming = true;
force ace_interaction_enableMagazinePassing = false;
force ace_interaction_enableTeamManagement = true;
force ace_interaction_enableWeaponAttachments = true;
force ace_interaction_interactWithTerrainObjects = false;
// ACE Interaction Menu
ace_gestures_showOnInteractionMenu = 2;
ace_interact_menu_actionOnKeyRelease = true;
ace_interact_menu_addBuildingActions = true;
ace_interact_menu_alwaysUseCursorInteraction = true;
ace_interact_menu_alwaysUseCursorSelfInteraction = true;
ace_interact_menu_colorShadowMax = [0,0,0,1];
ace_interact_menu_colorShadowMin = [0,0,0,0.25];
ace_interact_menu_colorTextMax = [1,1,1,1];
ace_interact_menu_colorTextMin = [1,1,1,0.25];
ace_interact_menu_consolidateSingleChild = false;
ace_interact_menu_cursorKeepCentered = true;
ace_interact_menu_cursorKeepCenteredSelfInteraction = true;
ace_interact_menu_menuAnimationSpeed = 0;
ace_interact_menu_menuBackground = 0;
ace_interact_menu_menuBackgroundSelf = 0;
ace_interact_menu_selectorColor = [1,0,0];
ace_interact_menu_shadowSetting = 2;
ace_interact_menu_textSize = 2;
ace_interact_menu_useListMenu = true;
ace_interact_menu_useListMenuSelf = true;
// ACE Logistics
force ace_cargo_enable = true;
force ace_cargo_enableRename = true;
force ace_cargo_loadTimeCoefficient = 5;
force ace_cargo_openAfterUnload = 0;
force ace_cargo_paradropTimeCoefficent = 2.5;
force ace_rearm_distance = 20;
force ace_rearm_level = 1;
force ace_rearm_supply = 1;
force ace_refuel_hoseLength = 12;
force ace_refuel_rate = 1;
force ace_repair_addSpareParts = true;
force ace_repair_autoShutOffEngineWhenStartingRepair = true;
force ace_repair_consumeItem_toolKit = 0;
force ace_repair_displayTextOnRepair = true;
force ace_repair_engineerSetting_fullRepair = 2;
force ace_repair_engineerSetting_repair = 1;
force ace_repair_engineerSetting_wheel = 0;
force ace_repair_fullRepairLocation = 2;
force ace_repair_fullRepairRequiredItems = ["ace_repair_anyToolKit"];
force ace_repair_locationsBoostTraining = false;
force ace_repair_miscRepairRequiredItems = ["ace_repair_anyToolKit"];
force ace_repair_repairDamageThreshold = 0.6;
force ace_repair_repairDamageThreshold_engineer = 0.4;
force ace_repair_wheelRepairRequiredItems = [];
// ACE Magazine Repack
force ace_magazinerepack_repackLoadedMagazines = true;
force ace_magazinerepack_timePerAmmo = 1.5;
force ace_magazinerepack_timePerBeltLink = 8;
force ace_magazinerepack_timePerMagazine = 2;
// ACE Map
force ace_map_BFT_Enabled = false;
force ace_map_BFT_HideAiGroups = false;
force ace_map_BFT_Interval = 1;
force ace_map_BFT_ShowPlayerNames = false;
force ace_map_DefaultChannel = -1;
force ace_map_mapGlow = true;
force ace_map_mapIllumination = true;
force ace_map_mapLimitZoom = false;
force ace_map_mapShake = true;
force force ace_map_mapShowCursorCoordinates = true;
force ace_markers_moveRestriction = 0;
force ace_markers_timestampEnabled = true;
force ace_markers_timestampFormat = "HH:MM";
force ace_markers_timestampHourFormat = 24;
// ACE Map Gestures
force ace_map_gestures_allowCurator = true;
force ace_map_gestures_allowSpectator = true;
force ace_map_gestures_briefingMode = 2;
force ace_map_gestures_defaultColor = [1,0.88,0,0.7];
force ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95];
force ace_map_gestures_enabled = true;
force ace_map_gestures_interval = 0.03;
force ace_map_gestures_maxRange = 7;
force ace_map_gestures_maxRangeCamera = 14;
force ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3];
force ace_map_gestures_onlyShowFriendlys = false;
// ACE Map Tools
force ace_maptools_drawStraightLines = true;
force ace_maptools_rotateModifierKey = 1;
// ACE Medical
force force ace_medical_ai_enabledFor = 2;
force ace_medical_AIDamageThreshold = 0.9;
force ace_medical_bleedingCoefficient = 1.2;
force ace_medical_blood_bloodLifetime = 900;
force force ace_medical_blood_enabledFor = 2;
force ace_medical_blood_maxBloodObjects = 300;
force ace_medical_deathChance = 1;
force ace_medical_enableVehicleCrashes = true;
force ace_medical_fatalDamageSource = 2;
force force ace_medical_feedback_bloodVolumeEffectType = 2;
force ace_medical_feedback_enableHUDIndicators = true;
force force ace_medical_feedback_painEffectType = 2;
force ace_medical_fractureChance = 0.3;
force ace_medical_fractures = 1;
ace_medical_gui_bloodLossColor_0 = [1,1,1,1];
ace_medical_gui_bloodLossColor_1 = [1,0.95,0.64,1];
ace_medical_gui_bloodLossColor_2 = [1,0.87,0.46,1];
ace_medical_gui_bloodLossColor_3 = [1,0.8,0.33,1];
ace_medical_gui_bloodLossColor_4 = [1,0.72,0.24,1];
ace_medical_gui_bloodLossColor_5 = [1,0.63,0.15,1];
ace_medical_gui_bloodLossColor_6 = [1,0.54,0.08,1];
ace_medical_gui_bloodLossColor_7 = [1,0.43,0.02,1];
ace_medical_gui_bloodLossColor_8 = [1,0.3,0,1];
ace_medical_gui_bloodLossColor_9 = [1,0,0,1];
ace_medical_gui_damageColor_0 = [1,1,1,1];
ace_medical_gui_damageColor_1 = [0.75,0.95,1,1];
ace_medical_gui_damageColor_2 = [0.62,0.86,1,1];
ace_medical_gui_damageColor_3 = [0.54,0.77,1,1];
ace_medical_gui_damageColor_4 = [0.48,0.67,1,1];
ace_medical_gui_damageColor_5 = [0.42,0.57,1,1];
ace_medical_gui_damageColor_6 = [0.37,0.47,1,1];
ace_medical_gui_damageColor_7 = [0.31,0.36,1,1];
ace_medical_gui_damageColor_8 = [0.22,0.23,1,1];
ace_medical_gui_damageColor_9 = [0,0,1,1];
ace_medical_gui_enableActions = 0;
force ace_medical_gui_enableMedicalMenu = 1;
force ace_medical_gui_enableSelfActions = true;
force ace_medical_gui_interactionMenuShowTriage = 1;
force ace_medical_gui_maxDistance = 3;
force ace_medical_gui_openAfterTreatment = true;
force ace_medical_ivFlowRate = 7;
force ace_medical_limping = 1;
force ace_medical_painCoefficient = 1.4;
force ace_medical_painUnconsciousChance = 0.15;
force ace_medical_playerDamageThreshold = 0.9;
force ace_medical_spontaneousWakeUpChance = 0.15;
force ace_medical_spontaneousWakeUpEpinephrineBoost = 10;
force ace_medical_statemachine_AIUnconsciousness = false;
force ace_medical_statemachine_cardiacArrestBleedoutEnabled = true;
force ace_medical_statemachine_cardiacArrestTime = 240;
force ace_medical_statemachine_fatalInjuriesAI = 0;
force ace_medical_statemachine_fatalInjuriesPlayer = 1;
force ace_medical_treatment_advancedBandages = 2;
force ace_medical_treatment_advancedDiagnose = 2;
force ace_medical_treatment_advancedMedication = true;
force ace_medical_treatment_allowBodyBagUnconscious = false;
force ace_medical_treatment_allowLitterCreation = true;
force ace_medical_treatment_allowSelfIV = 1;
force ace_medical_treatment_allowSelfPAK = 1;
force ace_medical_treatment_allowSelfStitch = 1;
force ace_medical_treatment_allowSharedEquipment = 0;
force ace_medical_treatment_clearTrauma = 1;
force ace_medical_treatment_consumePAK = 0;
force ace_medical_treatment_consumeSurgicalKit = 0;
force ace_medical_treatment_convertItems = 0;
force ace_medical_treatment_cprSuccessChanceMax = 0.4;
force ace_medical_treatment_cprSuccessChanceMin = 0.4;
force ace_medical_treatment_holsterRequired = 0;
force ace_medical_treatment_litterCleanupDelay = 600;
force ace_medical_treatment_locationEpinephrine = 0;
force ace_medical_treatment_locationIV = 0;
force ace_medical_treatment_locationPAK = 3;
force ace_medical_treatment_locationsBoostTraining = false;
force ace_medical_treatment_locationSurgicalKit = 0;
force ace_medical_treatment_maxLitterObjects = 200;
force ace_medical_treatment_medicEpinephrine = 1;
force ace_medical_treatment_medicIV = 1;
force ace_medical_treatment_medicPAK = 1;
force ace_medical_treatment_medicSurgicalKit = 1;
force ace_medical_treatment_timeCoefficientPAK = 1.5;
force ace_medical_treatment_treatmentTimeAutoinjector = 5;
force ace_medical_treatment_treatmentTimeBodyBag = 15;
force ace_medical_treatment_treatmentTimeCPR = 15;
force ace_medical_treatment_treatmentTimeIV = 12;
force ace_medical_treatment_treatmentTimeSplint = 7;
force ace_medical_treatment_treatmentTimeTourniquet = 7;
force ace_medical_treatment_woundReopenChance = 1;
force ace_medical_treatment_woundStitchTime = 5;
// ACE Name Tags
force ace_nametags_ambientBrightnessAffectViewDist = 1;
ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1];
ace_nametags_nametagColorBlue = [0.67,0.67,1,1];
ace_nametags_nametagColorGreen = [0.67,1,0.67,1];
ace_nametags_nametagColorMain = [1,1,1,1];
ace_nametags_nametagColorRed = [1,0.67,0.67,1];
ace_nametags_nametagColorYellow = [1,1,0.67,1];
force ace_nametags_playerNamesMaxAlpha = 0.8;
force ace_nametags_playerNamesViewDistance = 5;
force ace_nametags_showCursorTagForVehicles = false;
ace_nametags_showNamesForAI = false;
ace_nametags_showPlayerNames = 1;
ace_nametags_showPlayerRanks = true;
ace_nametags_showSoundWaves = 1;
ace_nametags_showVehicleCrewInfo = true;
ace_nametags_tagSize = 2;
// ACE Nightvision
force ace_nightvision_aimDownSightsBlur = 1;
force ace_nightvision_disableNVGsWithSights = false;
force ace_nightvision_effectScaling = 1;
force ace_nightvision_fogScaling = 1;
force ace_nightvision_noiseScaling = 1;
force ace_nightvision_shutterEffects = true;
// ACE Overheating
force ace_overheating_cookoffCoef = 0;
force ace_overheating_coolingCoef = 1;
force ace_overheating_displayTextOnJam = true;
force ace_overheating_enabled = true;
force ace_overheating_heatCoef = 1;
force ace_overheating_jamChanceCoef = 1;
force ace_overheating_overheatingDispersion = true;
force ace_overheating_overheatingRateOfFire = true;
ace_overheating_particleEffectsAndDispersionDistance = 3000;
ace_overheating_showParticleEffects = true;
ace_overheating_showParticleEffectsForEveryone = false;
force ace_overheating_suppressorCoef = 1;
force ace_overheating_unJamFailChance = 0.1;
force ace_overheating_unJamOnreload = true;
force ace_overheating_unJamOnSwapBarrel = false;
// ACE Pointing
force ace_finger_enabled = true;
ace_finger_indicatorColor = [0.83,0.68,0.21,0.75];
ace_finger_indicatorForSelf = true;
force ace_finger_maxRange = 8;
// ACE Pylons
force ace_pylons_enabledForZeus = true;
force ace_pylons_enabledFromAmmoTrucks = true;
force ace_pylons_rearmNewPylons = false;
force ace_pylons_requireEngineer = false;
force ace_pylons_requireToolkit = true;
force ace_pylons_searchDistance = 15;
force ace_pylons_timePerPylon = 5;
// ACE Quick Mount
force ace_quickmount_distance = 3;
force ace_quickmount_enabled = true;
ace_quickmount_enableMenu = 3;
ace_quickmount_priority = 0;
force ace_quickmount_speed = 18;
// ACE Respawn
force ace_respawn_removeDeadBodiesDisconnected = false;
force ace_respawn_savePreDeathGear = false;
// ACE Scopes
force ace_scopes_correctZeroing = true;
force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;
force ace_scopes_defaultZeroRange = 100;
force ace_scopes_enabled = true;
force ace_scopes_forceUseOfAdjustmentTurrets = false;
force ace_scopes_overwriteZeroRange = false;
force ace_scopes_simplifiedZeroing = false;
ace_scopes_useLegacyUI = false;
force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
force ace_scopes_zeroReferenceHumidity = 0;
force ace_scopes_zeroReferenceTemperature = 15;
// ACE Sitting
force acex_sitting_enable = true;
// ACE Spectator
force ace_spectator_enableAI = true;
ace_spectator_maxFollowDistance = 5;
force ace_spectator_restrictModes = 0;
force ace_spectator_restrictVisions = 0;
// ACE Switch Units
force ace_switchunits_enableSafeZone = true;
force ace_switchunits_enableSwitchUnits = false;
force ace_switchunits_safeZoneRadius = 100;
force ace_switchunits_switchToCivilian = false;
force ace_switchunits_switchToEast = false;
force ace_switchunits_switchToIndependent = false;
force ace_switchunits_switchToWest = false;
// ACE Trenches
force ace_trenches_bigEnvelopeDigDuration = 25;
force ace_trenches_bigEnvelopeRemoveDuration = 15;
force ace_trenches_smallEnvelopeDigDuration = 20;
force ace_trenches_smallEnvelopeRemoveDuration = 12;
// ACE Uncategorized
force ace_fastroping_requireRopeItems = false;
force ace_gunbag_swapGunbagEnabled = true;
force ace_hitreactions_minDamageToTrigger = 0.1;
ace_inventory_inventoryDisplaySize = 0;
force ace_laser_dispersionCount = 2;
force ace_microdagr_mapDataAvailable = 2;
force ace_microdagr_waypointPrecision = 3;
ace_optionsmenu_showNewsOnMainMenu = true;
force ace_overpressure_distanceCoefficient = 1;
force ace_parachute_failureChance = 0;
ace_parachute_hideAltimeter = true;
ace_tagging_quickTag = 1;
// ACE User Interface
force ace_ui_allowSelectiveUI = true;
ace_ui_ammoCount = false;
ace_ui_ammoType = true;
ace_ui_commandMenu = true;
force ace_ui_enableSpeedIndicator = true;
ace_ui_firingMode = true;
ace_ui_groupBar = false;
ace_ui_gunnerAmmoCount = true;
ace_ui_gunnerAmmoType = true;
ace_ui_gunnerFiringMode = true;
ace_ui_gunnerLaunchableCount = true;
ace_ui_gunnerLaunchableName = true;
ace_ui_gunnerMagCount = true;
ace_ui_gunnerWeaponLowerInfoBackground = true;
ace_ui_gunnerWeaponName = true;
ace_ui_gunnerWeaponNameBackground = true;
ace_ui_gunnerZeroing = true;
ace_ui_magCount = true;
ace_ui_soldierVehicleWeaponInfo = true;
ace_ui_staminaBar = true;
ace_ui_stance = true;
ace_ui_throwableCount = true;
ace_ui_throwableName = true;
ace_ui_vehicleAltitude = true;
ace_ui_vehicleCompass = true;
ace_ui_vehicleDamage = true;
ace_ui_vehicleFuelBar = true;
ace_ui_vehicleInfoBackground = true;
ace_ui_vehicleName = true;
ace_ui_vehicleNameBackground = true;
ace_ui_vehicleRadar = true;
ace_ui_vehicleSpeed = true;
ace_ui_weaponLowerInfoBackground = true;
ace_ui_weaponName = true;
ace_ui_weaponNameBackground = true;
ace_ui_zeroing = true;
// ACE Vehicle Lock
force ace_vehiclelock_defaultLockpickStrength = 10;
force ace_vehiclelock_lockVehicleInventory = false;
force ace_vehiclelock_vehicleStartingLockState = -1;
// ACE Vehicles
ace_vehicles_hideEjectAction = true;
force ace_vehicles_keepEngineRunning = false;
ace_vehicles_speedLimiterStep = 5;
// ACE View Distance Limiter
force ace_viewdistance_enabled = true;
force ace_viewdistance_limitViewDistance = 10000;
force ace_viewdistance_objectViewDistanceCoeff = 6;
ace_viewdistance_viewDistanceAirVehicle = 9000;
ace_viewdistance_viewDistanceLandVehicle = 5000;
ace_viewdistance_viewDistanceOnFoot = 6000;
// ACE View Restriction
force acex_viewrestriction_mode = 0;
force acex_viewrestriction_modeSelectiveAir = 0;
force acex_viewrestriction_modeSelectiveFoot = 0;
force acex_viewrestriction_modeSelectiveLand = 0;
force acex_viewrestriction_modeSelectiveSea = 0;
acex_viewrestriction_preserveView = false;
// ACE Volume
acex_volume_enabled = false;
acex_volume_fadeDelay = 1;
acex_volume_lowerInVehicles = false;
acex_volume_reduction = 5;
acex_volume_remindIfLowered = false;
acex_volume_showNotification = true;
// ACE Weapons
ace_common_persistentLaserEnabled = false;
force ace_laserpointer_enabled = true;
ace_reload_displayText = true;
ace_reload_showCheckAmmoSelf = false;
ace_weaponselect_displayText = true;
// ACE Weather
force ace_weather_enabled = true;
ace_weather_showCheckAirTemperature = false;
force ace_weather_updateInterval = 60;
force ace_weather_windSimulation = false;
// ACE Wind Deflection
force ace_winddeflection_enabled = true;
force ace_winddeflection_simulationInterval = 0.05;
force ace_winddeflection_vehicleEnabled = true;
// ACE Zeus
force ace_zeus_autoAddObjects = false;
force ace_zeus_canCreateZeus = -1;
force ace_zeus_radioOrdnance = false;
force ace_zeus_remoteWind = false;
force ace_zeus_revealMines = 0;
force ace_zeus_zeusAscension = true;
force ace_zeus_zeusBird = false;
// AFI Immersion
force afi_immersion_enableSuppression = true;
force afi_immersion_painFactorMultiplier = 2;
force afi_immersion_RecoilSwayPenalty = 30.3031;
force afi_immersion_selfSuppressFactor = 0.1;
force afi_immersion_suppressPower = 7;
force afi_immersion_suppressRange = 6.45454;
force afi_immersion_suppressReduce = 7.04872;
// Community Base Addons
cba_diagnostic_ConsoleIndentType = -1;
cba_disposable_dropUsedLauncher = 2;
force cba_disposable_replaceDisposableLauncher = true;
cba_events_repetitionMode = 1;
force cba_network_loadoutValidation = 0;
cba_optics_usePipOptics = true;
cba_ui_notifyLifetime = 4;
cba_ui_StorePasswords = 1;
// DUI - Squad Radar - Indicators
force diwako_dui_indicators_crew_range_enabled = false;
force diwako_dui_indicators_fov_scale = false;
diwako_dui_indicators_icon_buddy = true;
diwako_dui_indicators_icon_leader = true;
diwako_dui_indicators_icon_medic = true;
diwako_dui_indicators_range = 20;
diwako_dui_indicators_range_crew = 300;
diwako_dui_indicators_range_scale = false;
diwako_dui_indicators_show = true;
diwako_dui_indicators_size = 1;
diwako_dui_indicators_style = "standard";
diwako_dui_indicators_useACENametagsRange = true;
// DUI - Squad Radar - Main
diwako_dui_ace_hide_interaction = true;
diwako_dui_colors = "standard";
diwako_dui_font = "RobotoCondensed";
diwako_dui_icon_style = "standard";
diwako_dui_main_hide_dialog = true;
diwako_dui_main_hide_ui_by_default = false;
diwako_dui_main_squadBlue = [0,0,1,1];
diwako_dui_main_squadGreen = [0,1,0,1];
diwako_dui_main_squadMain = [1,1,1,1];
diwako_dui_main_squadRed = [1,0,0,1];
diwako_dui_main_squadYellow = [1,1,0,1];
diwako_dui_main_trackingColor = [0.93,0.26,0.93,1];
diwako_dui_reset_ui_pos = false;
// DUI - Squad Radar - Nametags
diwako_dui_nametags_customRankStyle = "[[""PRIVATE"",""CORPORAL"",""SERGEANT"",""LIEUTENANT"",""CAPTAIN"",""MAJOR"",""COLONEL""],[""Pvt."",""Cpl."",""Sgt."",""Lt."",""Capt."",""Maj."",""Col.""]]";
diwako_dui_nametags_deadColor = [0.2,0.2,0.2,1];
force diwako_dui_nametags_deadRenderDistance = 2;
force diwako_dui_nametags_drawRank = false;
diwako_dui_nametags_enabled = true;
force diwako_dui_nametags_enableFOVBoost = false;
force diwako_dui_nametags_enableOcclusion = true;
force diwako_dui_nametags_fadeInTime = 0.05;
force diwako_dui_nametags_fadeOutTime = 0.5;
diwako_dui_nametags_fontGroup = "RobotoCondensedLight";
diwako_dui_nametags_fontGroupNameSize = 8;
diwako_dui_nametags_fontName = "RobotoCondensedBold";
diwako_dui_nametags_fontNameSize = 10;
diwako_dui_nametags_groupColor = [1,1,1,1];
diwako_dui_nametags_groupFontShadow = 1;
diwako_dui_nametags_groupNameOtherGroupColor = [0.6,0.85,0.6,1];
diwako_dui_nametags_nameFontShadow = 1;
diwako_dui_nametags_nameOtherGroupColor = [0.2,1,0,1];
diwako_dui_nametags_rankNameStyle = "default";
force diwako_dui_nametags_renderDistance = 6;
force diwako_dui_nametags_showUnconAsDead = true;
diwako_dui_nametags_useLIS = true;
force diwako_dui_nametags_useSideIsFriendly = true;
// DUI - Squad Radar - Radar
diwako_dui_compass_hide_alone_group = false;
diwako_dui_compass_hide_blip_alone_group = false;
diwako_dui_compass_icon_scale = 1;
diwako_dui_compass_opacity = 1;
diwako_dui_compass_style = ["\z\diwako_dui\addons\radar\UI\compass_styles\standard\compass_limited.paa","\z\diwako_dui\addons\radar\UI\compass_styles\standard\compass.paa"];
force force diwako_dui_compassRange = 35;
force diwako_dui_compassRefreshrate = 0.01;
diwako_dui_dir_showMildot = false;
diwako_dui_dir_size = 1.25;
force diwako_dui_distanceWarning = 3;
diwako_dui_enable_compass = true;
force diwako_dui_enable_compass_dir = 2;
force diwako_dui_enable_occlusion = true;
force diwako_dui_enable_occlusion_cone = 360;
diwako_dui_hudScaling = 1;
diwako_dui_namelist = true;
diwako_dui_namelist_bg = 0;
diwako_dui_namelist_only_buddy_icon = false;
diwako_dui_namelist_size = 1;
diwako_dui_namelist_text_shadow = 2;
diwako_dui_namelist_width = 215;
diwako_dui_radar_ace_finger = true;
force diwako_dui_radar_ace_medic = true;
force diwako_dui_radar_compassRangeCrew = 50;
diwako_dui_radar_dir_padding = 25;
diwako_dui_radar_dir_shadow = 2;
diwako_dui_radar_group_by_vehicle = false;
diwako_dui_radar_icon_opacity = 1;
diwako_dui_radar_icon_opacity_no_player = true;
force diwako_dui_radar_icon_priority_setting = 1;
force diwako_dui_radar_icon_scale_crew = 1;
diwako_dui_radar_leadingZeroes = false;
diwako_dui_radar_namelist_hideWhenLeader = false;
diwako_dui_radar_namelist_vertical_spacing = 1;
force diwako_dui_radar_occlusion_fade_in_time = 1;
force diwako_dui_radar_occlusion_fade_time = 5;
diwako_dui_radar_pointer_color = [1,0.5,0,1];
diwako_dui_radar_pointer_style = "standard";
diwako_dui_radar_show_cardinal_points = true;
diwako_dui_radar_showSpeaking = true;
diwako_dui_radar_showSpeaking_radioOnly = false;
diwako_dui_radar_showSpeaking_replaceIcon = true;
force diwako_dui_radar_sortType = "fireteam";
force diwako_dui_radar_sqlFirst = true;
force diwako_dui_radar_syncGroup = false;
force diwako_dui_radar_vehicleCompassEnabled = true;
diwako_dui_use_layout_editor = false;
// GRAD Trenches
force force grad_trenches_functions_allowBigEnvelope = true;
force force grad_trenches_functions_allowCamouflage = true;
force force grad_trenches_functions_allowDigging = true;
force grad_trenches_functions_allowEffects = true;
force force grad_trenches_functions_allowGiantEnvelope = true;
force grad_trenches_functions_allowHitDecay = true;
force grad_trenches_functions_allowLongEnvelope = true;
force force grad_trenches_functions_allowShortEnvelope = true;
force force grad_trenches_functions_allowSmallEnvelope = true;
force grad_trenches_functions_allowTrenchDecay = false;
force force grad_trenches_functions_allowVehicleEnvelope = true;
force grad_trenches_functions_bigEnvelopeDamageMultiplier = 2;
force grad_trenches_functions_bigEnvelopeDigTime = 190;
force grad_trenches_functions_bigEnvelopeRemovalTime = -1;
force force grad_trenches_functions_buildFatigueFactor = 0;
force grad_trenches_functions_camouflageRequireEntrenchmentTool = false;
force grad_trenches_functions_createTrenchMarker = false;
force grad_trenches_functions_decayTime = 1800;
force grad_trenches_functions_giantEnvelopeDamageMultiplier = 1;
force grad_trenches_functions_giantEnvelopeDigTime = 600;
force grad_trenches_functions_giantEnvelopeRemovalTime = -1;
force grad_trenches_functions_hitDecayMultiplier = 1;
force grad_trenches_functions_LongEnvelopeDigTime = 550;
force grad_trenches_functions_LongEnvelopeRemovalTime = -1;
force grad_trenches_functions_shortEnvelopeDamageMultiplier = 2;
force grad_trenches_functions_shortEnvelopeDigTime = 120;
force grad_trenches_functions_shortEnvelopeRemovalTime = -1;
force grad_trenches_functions_smallEnvelopeDamageMultiplier = 3;
force grad_trenches_functions_smallEnvelopeDigTime = 140;
force grad_trenches_functions_smallEnvelopeRemovalTime = -1;
force grad_trenches_functions_stopBuildingAtFatigueMax = false;
force grad_trenches_functions_timeoutToDecay = 7200;
force grad_trenches_functions_vehicleEnvelopeDamageMultiplier = 1;
force grad_trenches_functions_vehicleEnvelopeDigTime = 500;
force grad_trenches_functions_vehicleEnvelopeRemovalTime = -1;
// TFAR - Clientside settings
force TFAR_curatorCamEars = true;
// TFAR - Global settings
force TFAR_AICanHearPlayer = true;
force TFAR_AICanHearSpeaker = true;
force TFAR_allowDebugging = true;
tfar_core_noTSNotConnectedHint = false;
force TFAR_defaultIntercomSlot = -1;
force TFAR_disableAutoMute = false;
force TFAR_enableIntercom = true;
force TFAR_experimentalVehicleIsolation = false;
force TFAR_fullDuplex = true;
force TFAR_giveLongRangeRadioToGroupLeaders = false;
force TFAR_giveMicroDagrToSoldier = true;
force TFAR_givePersonalRadioToRegularSoldier = false;
force TFAR_globalRadioRangeCoef = 1;
force TFAR_instantiate_instantiateAtBriefing = false;
force TFAR_objectInterceptionEnabled = false;
force TFAR_objectInterceptionStrength = 400;
force tfar_radiocode_east = "_opfor";
force tfar_radiocode_independent = "_independent";
force tfar_radiocode_west = "_bluefor";
force tfar_radioCodesDisabled = false;
force TFAR_SameLRFrequenciesForSide = true;
force TFAR_SameSRFrequenciesForSide = true;
force TFAR_setting_defaultFrequencies_lr_east = "70";
force TFAR_setting_defaultFrequencies_lr_independent = "70";
force TFAR_setting_defaultFrequencies_lr_west = "70";
force TFAR_setting_defaultFrequencies_sr_east = "110,120,130,140,150,160,170,180,190";
force TFAR_setting_defaultFrequencies_sr_independent = "110,120,130,140,150,160,170,180,190";
force TFAR_setting_defaultFrequencies_sr_west = "110,120,130,140,150,160,170,180,190";
force TFAR_setting_DefaultRadio_Airborne_east = "TFAR_mr6000l";
force TFAR_setting_DefaultRadio_Airborne_Independent = "TFAR_anarc164";
force TFAR_setting_DefaultRadio_Airborne_West = "TFAR_anarc210";
force TFAR_setting_DefaultRadio_Backpack_east = "TFAR_mr3000";
force TFAR_setting_DefaultRadio_Backpack_Independent = "TFAR_anprc155";
force TFAR_setting_DefaultRadio_Backpack_west = "TFAR_rt1523g";
force TFAR_setting_DefaultRadio_Personal_east = "TFAR_fadak";
force TFAR_setting_DefaultRadio_Personal_Independent = "TFAR_anprc148jem";
force TFAR_setting_DefaultRadio_Personal_West = "TFAR_anprc152";
force TFAR_setting_DefaultRadio_Rifleman_East = "TFAR_fadak";
force TFAR_setting_DefaultRadio_Rifleman_Independent = "TFAR_anprc148jem";
force TFAR_setting_DefaultRadio_Rifleman_West = "TFAR_anprc152";
force force TFAR_spectatorCanHearEnemyUnits = true;
force force TFAR_spectatorCanHearFriendlies = true;
force TFAR_takingRadio = 2;
force force TFAR_Teamspeak_Channel_Name = "TaskForceRadio";
force force TFAR_Teamspeak_Channel_Password = "123";
force tfar_terrain_interception_coefficient = 7;
force TFAR_voiceCone = true;
// TUN Firesupport
Tun_firesupport_debug = false;
Tun_firesupport_is_required = true;
// TUN - Mobile Spawn Point
force tun_msp_clasnames_civilian = "C_Truck_02_transport_F"; // Vehicles that civilians can use as MSP
force tun_msp_clasnames_east = "O_Truck_03_transport_F"; // Vehicles that REDFOR can use as MSP
force tun_msp_clasnames_resistance = "I_Truck_02_transport_F"; // Vehicles that INDEP can use as MSP
force tun_msp_clasnames_west = "gm_demo_nato_mb_u1300l_cargo"; // Vehicles that BLUFOR can use as MSP
force tun_msp_contested_check_interval = 30; // Time in seconds
force tun_msp_contested_radius_max = 100; // Max radius that is checked for ??
force tun_msp_contested_radius_min = 50; // Min radius that is checked for ??
force tun_msp_enable = true; // MSP enabled
force tun_msp_progresbar_time_pack = 5; // Time taken for teardown
force tun_msp_progresbar_time_setup = 5; // Time taken for setup
force tun_msp_report_enemies = true; // If msp availability due to enemy presence is reported
force tun_msp_report_enemies_interval = 30; // Time in seconds
force tun_msp_report_enemies_range = 300; // Within which range enemies are reported as nearby ?
// TUN - Respawn System
force Tun_respawn_allowCheckTicketsBase = true; // Allows checking of tickets at <place>
force Tun_respawn_allowCheckTicketsMSP = true; // Allows checking of tickets at <place>
force Tun_respawn_delayed_respawn = 0; // If remaining respawn time is less than x percent new deaths skip next wave
force Tun_respawn_enable = true; // Is respawn system enabled
force Tun_respawn_forced_respawn = false; // "only forced respawn waves. No timer!"
force Tun_respawn_gearscriptType = "Save gear"; // See tooltip in CBA settings editor, save gear works with the custom gearscripts present in this framework
force Tun_respawn_killJIP = true; // Kill players that join after game start
force Tun_respawn_killJIP_time = 15; // Kill players that join after game start
force Tun_respawn_respawn_type = "default"; // default: endless wave; sideticket: tickets, per side
force Tun_respawn_spectate_Cameramode_1st = true; // Enables this camera mode for spectators
force Tun_respawn_spectate_Cameramode_3th = true; // Enables this camera mode for spectators
force Tun_respawn_spectate_Cameramode_free = true; // Enables this camera mode for spectators
force Tun_respawn_tickets_civ = 0; // Tickets for this side
force Tun_respawn_tickets_east = 0; // Tickets for this side
force Tun_respawn_tickets_guer = 0; // Tickets for this side
force Tun_respawn_tickets_west = 0; // Tickets for this side
force Tun_respawn_time_civ = 15; // Respawn time for this side
force Tun_respawn_time_east = 15; // Respawn time for this side
force Tun_respawn_time_guer = 15; // Respawn time for this side
force Tun_respawn_time_west = 2; // Respawn time for this side
force Tun_respawn_waiting_area_range = 100; // How far a player can stray from the respawn zone flagpost
// VET_Unflipping
force vet_unflipping_require_serviceVehicle = false;
force vet_unflipping_require_toolkit = false;
force vet_unflipping_time = 90;
force vet_unflipping_unit_man_limit = 3;
force vet_unflipping_unit_mass_limit = 10000;
force vet_unflipping_vehicle_mass_limit = 100000;