Releases: Perchik71/Creation-Kit-Platform-Extended
Releases · Perchik71/Creation-Kit-Platform-Extended
0.4 build 951
Important
Supported only Windows 8.1
or newer
-
DX11
Install hook for mipmaps, addedfMipLODBias
option; - Update
VoltekLib
latest version, useutf8cpp
library for conversionutf8to16
andutf16to8
, maybe fixed #85 idk; - Com multithread patch;
SSE
:
- Fixed signatures fog, CTD moving, fixed broken gizmo #81;
- Ignore limit response text;
- Remove lock render frame;
- Fixed
1.5.73
no vsync patch; - Fixed transparent water for CK
1.6.1130
or newer; - Fixed fog;
FO4
:
- Ignore limit response text;
- Fixed CTD moving with disable option
bBSPointerHandleExtremly
; - Fixed CTD
-GenerateSingleLip
; - Fixed bad picture in render with sky enabled;
SF
:
- Fixed Fragment dialog (Fixed hide
Compile
button); - Added Unicode patch;
- Fixed instant quit (Allow saves ini settings);
- Allow open archive
< 4GB
; - Fixed Scripts properties dialog and #93 Location Alias array (any array) property;
- Added archive patch, load .ba2 with plugins (limit .ba2's
0xfc
);
0.4 build 840
- ckpe_loader can set no steam patched and set floating start address;
- Remove NoSteamPatcher;
- Replace icons by scripts in uitheme;
SSE:
- Fixed create plugin;
- Colored LIGH forms in Object Window how SF;
- Fixed TESModelTextureSwap patch for 1130;
- AllowSaveESM patch unavailable vc mode;
- Update icons Task Manager for uitheme;
- Backport Night Blue theme from CKFixes Update;
- Update 1378.1, deprecated 1.5.3, 1.6.438;
FO4:
- Fixed change esl in save dialog;
- Fixed crashes if there are 2 WEAP in inventory NPC_;
- Colored LIGH forms in Object Window how SF;
- Remade BSPointerHandle patch for 982.3, only 8mln refrs limit;
- Added run ck without network;
- Fixed GetCrime: 7 element is always nullptr;
- Any same as steal, there will be NONE instead
- Skip check forms count #72;
- AllowSaveESM patch unavailable vc mode;
- Update icons Task Manager for uitheme;
- Backport Night Blue theme from CKFixes Update;
SF:
- Remove set thread dpi for dialogs;
- Added patch quotes support for CLI;
- Added patch AllowSaveESM, AllowMasterESP;
- Added restriction change offical dlc;
- Fixed incorrect used QSplashScreen, swap finish() and show();
- Update 1.14.74.0, 1.14.70.0 deprecated;
0.4 build 625
- Fixed debug log (ext file no change now);
- Remove useless bThreadShortSpinlock option;
SSE:
- added bINICache option;
- added compression bc7 for generates facegen;
- Fixed choose sound files #63;
- 1130: Added additional info for light radius error;
- Fixed "PlayerKnow" crashes with INVALID arg;
FO4:
- Fixed crash resizing Object Window;
- Fixed load master file with VC;
- Added show edit form via log window, doubleclick by formid;
- Fixed choose sound file;
- Fixed loading, added inc. buffer for read;
- Fixed ReMapINI no read;
- Fixed moving more 1 object with snap to grid #56;
- Imp. progress bar;
- Fixed create plugin;
SF:
- Added common patches (initial);
- Added UI defer;
- Fixed RTDynamicCast crashes (show Linking Ref in ActorRef);
- Increasing the read memory buffer to reduce disk access;
- Eliminate millions of calls to update the statusbar;
- Skip remove failed forms (This function is more likely to result in CTD);
- Replacing FindFirstNextA with a more optimized function FindFirstFileExA;
- Hook Object Window, fixed resizing window, enable doublebuffered;
- Removed spam messages to log
- Added show edit form via log window, doubleclick by formid;
- Update Steam API, added SteamAPI_RestartAppIfNecessary function, fixed SteamInternal_ContextInit function;
- Added Sleep() in loading file, reducing spin time, inc. buffer read for loose file. Important: materials to load background, progress in log;
- Fixed sizes window Reference;
- Remade Cell View window, added filters cells and objects, enable doublebuffered;
- Added progress bar instead of tips during the loading;
- UITheme: Fix Story Manager, any TreeView (with excludes), new resource;
- Added Layers Window, exclude dark theme for TreeView;
- UITheme: update toolbar;
- Optimization initialize;
0.4 build 200
Added DirectXTex library and instead of texconv.
Compression facegen for skyrim, fallout 4;
0.4 build 177
FO4
- use https://github.com/microsoft/DirectXTex/releases/tag/dec2023 this version does not cause a crash in mo2;
0.4 build 171
- Patch for INI files. Update .ini files only after close or crashes;
FO4
- Facegen compress after generation, upd texconv for recourse compression;
0.4 build 116
FO4
:
- Facegen supported compression .DDS;
- Returned support version CK OG;
0.4 build 59
- Redone crash system (issues #47);
- Now 2022 redistributable c++;
- Fix drak theme, it doesn't cause crashes anymore, set default.
SSE
- (issues #50) Fix crashes calculate MHDT (Map Height), more info added to log;
FO4
-
Snap to grid
andSnap to connection point
worked; - Support OG and NG shaders, exclude
Fallout4 - Shaders.ba2
hardcoded.
0.3 build 368
- Fixed GetRef functions did not return TESObjectREF if the parent is an Actor
FO4
- Fix landspace bug
- Fix facegen (showing only textures)
- Fixed filtering prop mod in Object Mod
0.3 build 298
Added d3d11proxy
Added filter patches (prof. user)
Added progress to taskbar
SSE:
Fix select objects #39
FO4:
Fix move light with lightbox. Replace function move objects.