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Fix FakePlayerEntity #1098

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merged 2 commits into from
Dec 29, 2024
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@ZANX3Y ZANX3Y commented Dec 27, 2024

Description

FakePlayerEntity now always spawns correctly.

References

Resolves #1096

2024-12-27.16-37-03.mp4

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coderabbitai bot commented Dec 27, 2024

📝 Walkthrough

Walkthrough

The changes modify the FakePlayerEntity class to improve its functionality related to player list entries. A new private field playerListEntry is introduced to store player list information. The constructor now generates a unique UUID for each FakePlayerEntity instance. A new method getPlayerListEntry() is added to retrieve the player's list entry dynamically from the Minecraft client's network handler, which could potentially address rendering issues with fake player entities.

Changes

File Change Summary
src/main/java/net/wurstclient/util/FakePlayerEntity.java - Added playerListEntry private field
- Updated constructor to set random UUID
- Added getPlayerListEntry() method to fetch player list entry

Assessment against linked issues

Objective Addressed Explanation
Resolve FakePlayerEntity rendering issue when first enabling Freecam [#1096] Changes provide mechanism to retrieve player list entry, but direct rendering fix is not conclusively demonstrated

The changes introduce improvements to the FakePlayerEntity class that might help with the rendering issue, specifically by ensuring a unique UUID and providing a method to dynamically fetch the player list entry. However, without seeing the full implementation and testing, it's unclear if this completely resolves the rendering problem reported in the issue.

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📥 Commits

Reviewing files that changed from the base of the PR and between df24700 and 5285aed.

📒 Files selected for processing (1)
  • src/main/java/net/wurstclient/util/FakePlayerEntity.java (3 hunks)
🔇 Additional comments (6)
src/main/java/net/wurstclient/util/FakePlayerEntity.java (6)

10-11: Imports for UUID.

The import for UUID is necessary for assigning a unique identifier to the FakePlayerEntity. This is consistent with your change in the constructor, where you call setUuid(UUID.randomUUID()).


12-12: Use of @nullable.

Including org.jetbrains.annotations.Nullable is appropriate to convey that the returned value from the upcoming method may be null. This annotation helps IDEs and static analysis tools provide richer feedback.


17-17: Import for PlayerListEntry.

This import is needed for integrating with Minecraft’s networking system to retrieve the necessary player list data. It appears well-aligned with the fix for FakePlayerEntity.


28-28: Potential concurrency concerns for playerListEntry.

While storing playerListEntry is valid, concurrency issues may arise if this class is accessed from multiple threads or when the network handler is not yet initialized. Consider ensuring that initialization occurs on the client’s main thread or verifying whether the network handler is reliably available before usage.


33-33: Setting a unique UUID for each FakePlayerEntity instance.

Using UUID.randomUUID() ensures no collisions between different instances. This is a good practice to prevent unpredictable behavior tied to duplicated UUIDs.


44-52: Caching logic in getPlayerListEntry().

  1. Caching: The method caches the result of getNetworkHandler().getPlayerListEntry(...) to avoid repeated lookups, which is efficient. However, if the entry changes in the future or is removed, playerListEntry might become stale. Consider handling partial or future updates explicitly.
  2. Null-safety: The method returns playerListEntry even if it’s null. This follows your @Nullable contract, but ensure callers handle the null case appropriately.
  3. UUID Consistency: Confirm that getGameProfile().getId() matches the new UUID assigned in the constructor. If the GameProfile ID differs from the entity’s assigned UUID, it could lead to discrepancies.

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@Alexander01998 Alexander01998 added the type:bugfix This can be released as a patch. label Dec 29, 2024
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Perfect, thanks for the fix!

@Alexander01998 Alexander01998 added this to the v7.46.6 milestone Dec 29, 2024
@Alexander01998 Alexander01998 merged commit 12ee764 into Wurst-Imperium:master Dec 29, 2024
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@Alexander01998 Alexander01998 added the status:merged This pull request has been merged, even if GitHub says otherwise. label Dec 29, 2024
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Freecam doesnt render the FakePlayerEntity when activating it the first time after joining a world
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