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Add Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
contains
or has
to PluginGroupBuilder
A-ECS
#17001
opened Dec 27, 2024 by
Jondolf
Mesh
interface works against performance
A-Rendering
#17000
opened Dec 27, 2024 by
djeedai
Incorrect alignment with Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
RenderDevice::align_copy_bytes_per_row
when using Readback::texture
A-Rendering
#16992
opened Dec 27, 2024 by
ThePuzzlemaker
WARN bevy_pbr::render::gpu_preprocess: The preprocessing index buffer wasn't present with alien_cake_addict
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Examples
An addition or correction to our examples
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#16990
opened Dec 27, 2024 by
C-Entropy
Crashes on startup due to too many bindings
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Startup
A crash that occurs when first attempting to run a Bevy app
P-Crash
A sudden unexpected crash
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
Defining a stable core API for better maintainability
A-Meta
About the project itself
C-Feature
A new feature, making something new possible
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#16975
opened Dec 26, 2024 by
neshume
Observer Undefined Behavior
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#16974
opened Dec 26, 2024 by
jnhyatt
Allow me to declare an animation clip event based on a frame, not on a time
A-Animation
Make things move and change over time
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#16973
opened Dec 26, 2024 by
ethereumdegen
Poor performance for Text2d with TextSpan
A-Text
Rendering and layout for characters
C-Performance
A change motivated by improving speed, memory usage or compile times
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#16972
opened Dec 26, 2024 by
BenjaminBrienen
Bevy v0.15.0 build fails with optimization option
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
P-Compile-Failure
A failure to compile Bevy apps
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#16971
opened Dec 25, 2024 by
amam3214
Need an example of a simple material extension as a vertex shader
A-Rendering
Drawing game state to the screen
C-Examples
An addition or correction to our examples
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#16970
opened Dec 25, 2024 by
ethereumdegen
UI Texture Atlas Slice example looks broken on web
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#16967
opened Dec 25, 2024 by
TheNeikos
Bevy picking DragDrop's Hit position is confusing.
A-Picking
Pointing at and selecting objects of all sorts
C-Bug
An unexpected or incorrect behavior
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#16965
opened Dec 25, 2024 by
Aqaao
wgpu validation error when using Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
Readback
for images with more than one layer
A-Rendering
#16963
opened Dec 24, 2024 by
EmbersArc
Float literal is Nan
A-Math
Fundamental domain-agnostic mathematical operations
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#16962
opened Dec 24, 2024 by
patrulhasirius
mixed lighting example breaks with Res<InputFocus>
C-Bug
An unexpected or incorrect behavior
C-Examples
An addition or correction to our examples
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
ERROR wgpu::backend::wgpu_core: Handling wgpu errors as fatal by default
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#16960
opened Dec 24, 2024 by
webdev3614
AsBindGroup derive macro should link to the AsBindGroup trait documentation
A-Rendering
Drawing game state to the screen
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#16955
opened Dec 24, 2024 by
Lege19
Systems with parallelizable mutable access to multiple worlds.
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#16933
opened Dec 22, 2024 by
ElliottjPierce
Bevy Panics when trying to load a single mesh from gltf file containing armature
A-glTF
Related to the glTF 3D scene/model format
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#16929
opened Dec 22, 2024 by
PatrickChodowski
Replace workaround with proper monitor handle partialeq
A-Windowing
Platform-agnostic interface layer to run your app in
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#16928
opened Dec 22, 2024 by
BenjaminBrienen
Add a way to globally disable the required components feature
A-ECS
Entities, components, systems, and events
X-Controversial
There is active debate or serious implications around merging this PR
#16924
opened Dec 22, 2024 by
Bcompartment
Truly Read-only Queries
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#16923
opened Dec 21, 2024 by
ElliottjPierce
make register_component_hooks method for App
A-App
Bevy apps and plugins
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#16921
opened Dec 21, 2024 by
PhaestusFox
Artifact in sprite rendering
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#16918
opened Dec 20, 2024 by
sofia-m-a
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Updated in the last three days: updated:>2024-12-24.