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Issues list

Add contains or has to PluginGroupBuilder A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17001 opened Dec 27, 2024 by Jondolf
Mesh interface works against performance A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Design This issue requires design work to think about how it would best be accomplished
#17000 opened Dec 27, 2024 by djeedai
Incorrect alignment with RenderDevice::align_copy_bytes_per_row when using Readback::texture A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16992 opened Dec 27, 2024 by ThePuzzlemaker
WARN bevy_pbr::render::gpu_preprocess: The preprocessing index buffer wasn't present with alien_cake_addict A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#16990 opened Dec 27, 2024 by C-Entropy
Crashes on startup due to too many bindings A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Startup A crash that occurs when first attempting to run a Bevy app P-Crash A sudden unexpected crash S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#16988 opened Dec 26, 2024 by BenjaminBrienen 0.16
Defining a stable core API for better maintainability A-Meta About the project itself C-Feature A new feature, making something new possible S-Needs-Design This issue requires design work to think about how it would best be accomplished
#16975 opened Dec 26, 2024 by neshume
Observer Undefined Behavior A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#16974 opened Dec 26, 2024 by jnhyatt
Allow me to declare an animation clip event based on a frame, not on a time A-Animation Make things move and change over time C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16973 opened Dec 26, 2024 by ethereumdegen
Poor performance for Text2d with TextSpan A-Text Rendering and layout for characters C-Performance A change motivated by improving speed, memory usage or compile times P-Regression Functionality that used to work but no longer does. Add a test for this! S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#16972 opened Dec 26, 2024 by BenjaminBrienen
Bevy v0.15.0 build fails with optimization option A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior P-Compile-Failure A failure to compile Bevy apps S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#16971 opened Dec 25, 2024 by amam3214
Need an example of a simple material extension as a vertex shader A-Rendering Drawing game state to the screen C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16970 opened Dec 25, 2024 by ethereumdegen
UI Texture Atlas Slice example looks broken on web A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#16967 opened Dec 25, 2024 by TheNeikos
Bevy picking DragDrop's Hit position is confusing. A-Picking Pointing at and selecting objects of all sorts C-Bug An unexpected or incorrect behavior S-Needs-Design This issue requires design work to think about how it would best be accomplished
#16965 opened Dec 25, 2024 by Aqaao
wgpu validation error when using Readback for images with more than one layer A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#16963 opened Dec 24, 2024 by EmbersArc
Float literal is Nan A-Math Fundamental domain-agnostic mathematical operations C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#16962 opened Dec 24, 2024 by patrulhasirius
mixed lighting example breaks with Res<InputFocus> C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#16961 opened Dec 24, 2024 by ChristopherBiscardi 0.16
ERROR wgpu::backend::wgpu_core: Handling wgpu errors as fatal by default A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#16960 opened Dec 24, 2024 by webdev3614
AsBindGroup derive macro should link to the AsBindGroup trait documentation A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16955 opened Dec 24, 2024 by Lege19
Systems with parallelizable mutable access to multiple worlds. A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Design This issue requires design work to think about how it would best be accomplished
#16933 opened Dec 22, 2024 by ElliottjPierce
Bevy Panics when trying to load a single mesh from gltf file containing armature A-glTF Related to the glTF 3D scene/model format C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#16929 opened Dec 22, 2024 by PatrickChodowski
Replace workaround with proper monitor handle partialeq A-Windowing Platform-agnostic interface layer to run your app in D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16928 opened Dec 22, 2024 by BenjaminBrienen
Add a way to globally disable the required components feature A-ECS Entities, components, systems, and events X-Controversial There is active debate or serious implications around merging this PR
#16924 opened Dec 22, 2024 by Bcompartment
Truly Read-only Queries A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible S-Needs-Design This issue requires design work to think about how it would best be accomplished
#16923 opened Dec 21, 2024 by ElliottjPierce
make register_component_hooks method for App A-App Bevy apps and plugins C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16921 opened Dec 21, 2024 by PhaestusFox
Artifact in sprite rendering A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#16918 opened Dec 20, 2024 by sofia-m-a
ProTip! Updated in the last three days: updated:>2024-12-24.