A re-implementation of the 2003 Space Game Freelancer in C# and OpenGL.
Currently running on Windows and Linux (macOS pending maintainer) Pull Requests are welcome!
Support Librelancer on Patreon: https://www.patreon.com/librelancer
Name | Status |
---|---|
Windows x86/x64 | |
Linux amd64 |
Download daily builds from https://librelancer.net/downloads.html
- GPU must be capable of OpenGL 3.1+
- A Freelancer installation (Vanilla recommended, some mods may work)
Prerequisites:
- 64-bit Windows 7 or newer
- Visual Studio 2019 with:
-
- .NET Core 3.1 SDK
-
- Desktop C++ Development Workflow
- CMake
Steps:
- Clone this repository with all submodules (Visual Studio's Team Explorer, Git bash, etc.)
- Run
build.ps1
in Powershell. (Can be launched from cmd bypowershell -File .\build.ps1
)
Powershell security issues can be troubleshooted here.
Prerequisites:
- mono
- .NET Core 3.1 SDK
- SDL2
- OpenAL
- gcc and g++
- CMake
- Pango
Steps:
- Clone this repository with
git clone --recursive https://github.com/Librelancer/Librelancer
- Run
build.sh