wolfenstein
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ET: Legacy is an open source project based on the code of Wolfenstein: Enemy Territory which was released in 2010 under the terms of the GPLv3 license.
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Dec 16, 2024 - C
Archived repository. For current repo, see: https://github.com/etlegacy/etlegacy
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Mar 1, 2020 - C
An archive of John Carmack’s .plan files in readable markdown format
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Apr 25, 2017
🎮 CSS 3D Shooter. https://yurkagon.github.io/Doom-Nukem-CSS/
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Aug 22, 2022 - TypeScript
Raycasting engine that renders scene in HTML using React (no canvas) and renders as text in textarea or console 😅
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Mar 14, 2023 - TypeScript
Browser first-person 2.5D shooter
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Dec 8, 2024 - TypeScript
Improved Wolfenstein: Enemy Territory Engine
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Dec 3, 2024 - C
RtcwPro - Competition Mod for Return to Castle Wolfenstein
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Dec 16, 2024 - C
Wolfenstein 3D style game engine implemented in haskell
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Mar 1, 2020 - Haskell
Structured List of Quake Engines
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Sep 19, 2023 - HTML
ETJump is a mod for Wolfenstein: Enemy Territory that focuses on using strafe jumping and other movement mechanics to complete purpose-built trickjump maps.
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Dec 12, 2024 - C++
WolfAdmin is a game manager for Wolfenstein: Enemy Territory servers. Written as a Lua module, it provides you with extra tools to administrate your server.
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May 16, 2020 - Lua
Wolfenstein 3D Game Engine implemented in java using only standard libraries (Java2D, AWT, Swing and Java Sound API), so no external libraries is required. The current version supports only the Shareware version. Video: https://youtu.be/_-DBxbrOXPM
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Sep 13, 2022 - Java
My own implementation of Wolfenstein 3D game using C language and self written engine on sdl
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Aug 1, 2019 - C
Mobile game recreating the Enigma Machine in the Wolfenstein II The New Order.
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Oct 26, 2020 - GDScript
Transformed a 2D Map into Immersive 3D Environment with Textured Walls
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Mar 30, 2024 - C
Clone of ET-XreaL project (XreaL renderer for Wolfenstein: Enemy Territory)
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Aug 24, 2019 - C
Modification of Wolf3D for DOS to use modern WASD control scheme
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Jun 26, 2019 - C
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Feb 2, 2019 - C
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